public void WriteToBuffers(BetterList <Vector3> v, BetterList <Vector2> u, BetterList <Color32> c, BetterList <Vector3> n, BetterList <Vector4> t) #endif { mGeom.WriteToBuffers(v, u, c, n, t); }
/// <summary> /// Append the local geometry buffers to the specified ones. /// </summary> public void WriteToBuffers(BetterList <Vector3> v, BetterList <Vector2> u, BetterList <Color32> c, BetterList <Vector3> n, BetterList <Vector4> t) { geometry.WriteToBuffers(v, u, c, n, t); }
/// <summary> /// Append the local geometry buffers to the specified ones. /// </summary> public void WriteToBuffers(List <Vector3> v, List <Vector2> u, List <Color> c, List <Vector3> n, List <Vector4> t, List <Vector4> u2) { geometry.WriteToBuffers(v, u, c, n, t, u2); }