private void GameStart() { ConfigManager.Load(); Gate.LuaMgr.Exec("main.lua"); UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null); }
private void OnMsgNotifyConnect(object obj) { TocNotifyConnect msg = (TocNotifyConnect)obj; if (msg == null) { return; } Debuger.Log("OnMsgNotifyConnect"); ServerListUI.Instance.SetVisible(false); UIGenerate.CreateUI("testprotobuf3/testprotobuf3", "testprotobuf3", null); }
private void GameStart() { ConfigManager.Load(); UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null); }
private void GameStart() { UIGenerate.CreateUI("serverlist/serverlist", "serverlist", null); }