public static void Show(GameObject go, bool isModal, Dialog.DialogCloseDelegate closeCallback, Dialog.DialogShowedDelegate showCallback) { if (go == null) { return; } UIDialogView dialog = go.GetComponent <UIDialogView>(); if (dialog == null) { dialog = go.AddComponent <UIDialogView>(); } if (closeCallback != null) { dialog.hideCallback += closeCallback; } if (showCallback != null) { dialog.ShowedEvent += showCallback; } dialog.mIsModal = isModal; if (Dialog.mNextDialog != null) { Dialog.mNextDialog.Remove(); Dialog.mNextDialog = null; } Dialog.mNextDialog = dialog; Hide(DialogState.OK, delegate { ShowEx(); }); }
static internal void Lua_UI_Dialog_DialogShowedDelegate(LuaFunction ld, UIDialogView a1) { IntPtr l = ld.L; int error = pushTry(l); pushValue(l, a1); ld.pcall(1, error); LuaDLL.lua_settop(l, error - 1); }
private static void ShowEx() { if (Dialog.mNextDialog == null) { return; } Dialog.mTargetDialog = Dialog.mNextDialog; Dialog.mNextDialog = null; if (Dialog.mTargetDialog.mIsModal) { UIManager.Instance.ShowModal(true); } else { UIManager.Instance.HideModal(true); } UIManager.Instance.AddDialog(Dialog.mTargetDialog.gameObject); Dialog.mTargetDialog.HideEvent += DialogHide; Dialog.mTargetDialog.Show(); }
private static void DialogHide(UIDialogView dialog, DialogState state) { UIManager.Instance.HideModal(true); Dialog.mTargetDialog = null; }
public static void Reset() { mTargetDialog = null; mNextDialog = null; }