public void Create(Vector3 pos, int damage, UIDamageNum.DAMAGE_COLOR color, int groupOffset = 0, int effective = 0) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Unknown result type (might be due to invalid IL or missing references) //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_0074: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Expected O, but got Unknown //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Expected O, but got Unknown //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Expected O, but got Unknown //IL_01ec: Unknown result type (might be due to invalid IL or missing references) //IL_01f3: Unknown result type (might be due to invalid IL or missing references) //IL_01f6: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_020c: Unknown result type (might be due to invalid IL or missing references) //IL_021b: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0225: Unknown result type (might be due to invalid IL or missing references) //IL_02dc: Unknown result type (might be due to invalid IL or missing references) if (this.get_gameObject().get_activeInHierarchy()) { float pixelHeight = MonoBehaviourSingleton<InGameCameraManager>.I.GetPixelHeight(); Vector3 pos2 = default(Vector3); pos2._002Ector(pos.x, pos.y + MonoBehaviourSingleton<InGameSettingsManager>.I.selfController.screenSaftyOffset, pos.z); Vector3 pos3 = MonoBehaviourSingleton<InGameCameraManager>.I.WorldToScreenPoint(pos2); if (pos3.y > pixelHeight) { pos3.y = pixelHeight; pos = MonoBehaviourSingleton<InGameCameraManager>.I.ScreenToWorldPoint(pos3); pos.y -= MonoBehaviourSingleton<InGameSettingsManager>.I.selfController.screenSaftyOffset; } bool flag = color != UIDamageNum.DAMAGE_COLOR.BUFF && UIDamageNum.DAMAGE_COLOR.NONE != color; if (groupOffset > 0 || flag) { CreateAdditionalDamage(pos, damage, color, groupOffset, originalDamage, effective); } else { UIDamageNum uIDamageNum = null; int num = 0; int i = 0; for (int count = damageNumList.Count; i < count; i++) { if (!damageNumList[i].enable) { uIDamageNum = damageNumList[i]; num = i; break; } } if (uIDamageNum == null) { GameObject val = Object.Instantiate(m_damageNumObj); if (val == null) { return; } Utility.Attach(base._transform, val.get_transform()); uIDamageNum = val.GetComponent<UIDamageNum>(); if (uIDamageNum == null) { Object.Destroy(val); return; } damageNumList.Add(uIDamageNum); num = damageNumList.Count - 1; } additionalGroupOffset = 0; originalDamage = null; int num2 = 0; int num3 = 0; while (num2 < damageNumList.Count) { if (num2 != num && damageNumList[num2].enable) { if (num3 > 10) { groupOffset = 0; additionalGroupOffset = 0; break; } uIDamageNum.get_transform().set_position(uIDamageNum.GetUIPosFromWorld(pos, groupOffset)); Vector3 localPosition = uIDamageNum.get_transform().get_localPosition(); Vector3 localPosition2 = damageNumList[num2].get_transform().get_localPosition(); if (Mathf.Abs(localPosition2.x - localPosition.x) < uIDamageNum.grid.cellWidth * (float)damageNumList[num2].DamageLength && Mathf.Abs(localPosition2.y - localPosition.y) < uIDamageNum.grid.cellHeight - uIDamageNum.grid.cellHeight / 4f) { groupOffset++; additionalGroupOffset++; num2 = 0; num3++; continue; } } num2++; } originalDamage = uIDamageNum; if (!uIDamageNum.Initialize(pos, damage, color, groupOffset)) { return; } } } }
private void CreateAdditionalDamage(Vector3 pos, int damage, UIDamageNum.DAMAGE_COLOR color, int groupOffet, UIDamageNum originalDamage, int effective) { //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_005f: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Expected O, but got Unknown //IL_00b5: Unknown result type (might be due to invalid IL or missing references) UIAdditionalDamageNum uIAdditionalDamageNum = null; int i = 0; for (int count = additionalDamageNumList.Count; i < count; i++) { if (!additionalDamageNumList[i].enable) { uIAdditionalDamageNum = additionalDamageNumList[i]; break; } } if (uIAdditionalDamageNum == null) { GameObject val = Object.Instantiate(m_additionalDamageNumObj); if (val == null) { return; } Utility.Attach(base._transform, val.get_transform()); uIAdditionalDamageNum = val.GetComponent<UIAdditionalDamageNum>(); if (uIAdditionalDamageNum == null) { Object.Destroy(val); return; } additionalDamageNumList.Add(uIAdditionalDamageNum); } groupOffet += additionalGroupOffset; if (!uIAdditionalDamageNum.Initialize(pos, damage, color, groupOffet, originalDamage, effective)) { return; } }
void Awake () { // animator = gameObject.GetComponent<Animator>(); m_animation = gameObject.GetComponent<Animation> (); m_curAnim = ""; // SkillNum = Skills.Length; Guid = Game.GetInstance().actorGuid++; string guidStr = Guid.ToString (); m_damageNum = gameObject.AddMissingComponent<UIDamageNum>(); m_healNum = gameObject.AddMissingComponent<UIHealNum>(); m_originPosition = transform.position; m_targetPosition = m_originPosition; m_originRotation = transform.rotation; m_targetRotation = m_originRotation; m_fMoveSpeed = 0; m_fTurnSpeed = 0; m_bResetRotationAfter = false; m_bMoving = false; m_bIsBeCatch = false; m_hurtEff = new List<GameObject>(); }
public bool Initialize(Vector3 pos, int damage, DAMAGE_COLOR color, int groupOffset, UIDamageNum originalDamage, int effective) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0202: Unknown result type (might be due to invalid IL or missing references) //IL_0207: Unknown result type (might be due to invalid IL or missing references) //IL_0221: Unknown result type (might be due to invalid IL or missing references) //IL_0226: Unknown result type (might be due to invalid IL or missing references) //IL_022d: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) worldPos = pos; worldPos.y += offsetY; float num = (float)Screen.get_height() / (float)MonoBehaviourSingleton <UIManager> .I.uiRoot.manualHeight; float num2 = (float)Screen.get_width() / (float)MonoBehaviourSingleton <UIManager> .I.uiRoot.manualWidth; higthOffset_f = (float)(damadeNum.height * groupOffset) * heightOffsetRatio * num; widthOffset = (float)damadeNum.width * 0.2f * (float)groupOffset * num2; if (null != damageNormal && null != damageGood && null != damageBad) { float num3 = 1f; if (effective == 0) { damageNormal.SetActive(true); damageGood.SetActive(false); damageBad.SetActive(false); animPos = animPosNormal; animScale = animScaleNormal; damadeNum = damageNumNormal; } else if (0 < effective) { damageNormal.SetActive(false); damageGood.SetActive(true); damageBad.SetActive(false); animPos = animPosGood; animScale = animScaleGood; damadeNum = damageNumGood; color = DAMAGE_COLOR.GOOD; num3 = 1.2f; } else { damageNormal.SetActive(false); damageGood.SetActive(false); damageBad.SetActive(true); animPos = animPosBad; animScale = animScaleBad; damadeNum = damageNumBad; color = DAMAGE_COLOR.BAD; } higthOffset_f *= num3; widthOffset *= num3; } if (groupOffset == 0 && 0 >= effective) { animScale.from = new Vector3(1f, 1f, 1f); animScale.to = new Vector3(1f, 1f, 1f); } if (!SetPosFromWorld(worldPos)) { return(false); } enable = true; damadeNum.text = damage.ToString(); ChangeColor(color, damadeNum); if (animPos != null) { animPos.ResetToBeginning(); } if (animScale != null) { animScale.ResetToBeginning(); } this.StartCoroutine(DirectionNumber()); return(true); }
protected NormalActor() { name = ""; icon = ""; m_master = null; m_target = null; Skills = null; SkillJson = null; m_damageNum = null; m_healNum = null; m_hurtEff = null; }