private void DisplayGettingPlayer() { if (UICurrent.InvokeRequired) // if it's not coming in on the UI thread, move the work to the UI thread. { UICurrent.BeginInvoke((Action)DisplayGettingPlayer); return; } }
void Awake() { renderer_ = GetComponent<SpriteRenderer>(); half1Renderer_ = currentPlayer1.GetComponent<SpriteRenderer>(); half2Renderer_ = currentPlayer2.GetComponent<SpriteRenderer>(); half1Current_ = currentPlayer1.GetComponentInChildren<UICurrent>(); half2Current_ = currentPlayer2.GetComponentInChildren<UICurrent>(); Reset(); }