public InputBehaviorInfo(InputBehavior inputBehavior, UIControlSet controlSet, Dictionary<int, PropertyType> idToProperty) { this._inputBehavior = inputBehavior; this._controlSet = controlSet; this.idToProperty = idToProperty; copyOfOriginal = new InputBehavior(inputBehavior); }
private UISliderControl CreateSlider(UIControlSet set, int inputBehaviorId, string defaultTitle, string overrideTitle, Sprite icon, float minValue, float maxValue, System.Action<int, int, float> valueChangedCallback, System.Action<int, int> cancelCallback) { // Create slider control UISliderControl control = set.CreateSlider( uiSliderControlPrefab, icon, minValue, maxValue, (int cId, float value) => { valueChangedCallback(inputBehaviorId, cId, value); }, (int cId) => { cancelCallback(inputBehaviorId, cId); } ); // Title string title = string.IsNullOrEmpty(overrideTitle) ? defaultTitle : overrideTitle; if(!string.IsNullOrEmpty(title)) { control.showTitle = true; control.title.text = title; } else { control.showTitle = false; } // Icon control.showIcon = icon != null; return control; }