private void routeControl() { routeSelected = false; if (Input.GetKeyDown(KeyCode.A) || Input.GetKeyDown(KeyCode.LeftArrow)) { controlScript.prevRoute(); } else if (Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.RightArrow)) { controlScript.nextRoute(); } if (Input.GetKeyDown(KeyCode.C)) { routeSelected = true; } if (controlScript.activeRouteLabel != null) { routeDataLabel.text = controlScript.activeRouteLabel.text; } if (routeSelected) { waypointControl(); } }
//This is for controlling the main selection public void getInput() { if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown(KeyCode.UpArrow)) { //If we are navigating the main menu if (mainMenuSelect == false && agentMenuSelect == false) { Debug.Log(menuPoint); menuPoint--; } //If we are navigating the action menu else if (agentActionSelect == true) { actionPoint--; } } if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.DownArrow)) { //If we are navigating the main menu if (mainMenuSelect == false && agentMenuSelect == false) { Debug.Log(menuPoint); menuPoint++; } //If we are navigating the action menu else if (agentActionSelect == true) { actionPoint++; } } if (Input.GetKeyDown(KeyCode.D) || Input.GetKey(KeyCode.LeftArrow)) { //If we are navigating the agent select if (agentMenuSelect && !agentActionSelect) { //Navigates the possible agents userControl.NextAgent(); } else if (settingSelect) { } //If we are navigating the agent action menu else if (agentActionSelect) { //If we are changing routes if (actionPoint == 0) { //Gets next route userControl.nextRoute(); if (userControl.activeRouteLabel != null) { //routeDataLabel.text = userControl.activeRouteLabel.text; uiHandler.routeDataLabel.text = userControl.activeRouteLabel.text; } } //Navigating Waypoints else if (actionPoint == 1) { //Gets next waypoint userControl.nextWayPoint(); if (userControl.activeRouteLabel != null) { //waypointDataLabel.text = userControl.activeWayPointLabel.text; uiHandler.waypointDataLabel.text = userControl.activeWayPointLabel.text; } } //Navigating Tasks else if (actionPoint == 4) { //Gets next task userControl.nextTask(); if (userControl.activeRouteLabel != null) { //taskDataLabel.text = userControl.activeTaskLabel.text; uiHandler.taskDataLabel.text = userControl.activeTaskLabel.text; } } } } else if (Input.GetKeyDown(KeyCode.A) || Input.GetKey(KeyCode.RightArrow)) { //If we are navigating the agent select if (agentMenuSelect && !agentActionSelect) { //Gets the previous agent userControl.PrevAgent(); } else if (settingSelect) { } //If we are navigating the action select else if (agentActionSelect) { //Navigating Routes if (actionPoint == 0) { userControl.prevRoute(); if (userControl.activeRouteLabel != null) { //routeDataLabel.text = userControl.activeRouteLabel.text; uiHandler.routeDataLabel.text = userControl.activeRouteLabel.text; } } //Navigating Waypoints else if (actionPoint == 1) { //Gets the previous waypoint userControl.prevWayPoint(); if (userControl.activeRouteLabel != null) { //waypointDataLabel.text = userControl.activeWayPointLabel.text; uiHandler.waypointDataLabel.text = userControl.activeWayPointLabel.text; } } //Navigating Tasks else if (actionPoint == 4) { //Gets the previous task userControl.prevTask(); if (userControl.activeRouteLabel != null) { //taskDataLabel.text = userControl.activeTaskLabel.text; uiHandler.taskDataLabel.text = userControl.activeTaskLabel.text; } } } } if (Input.GetKeyDown(KeyCode.C)) { //Hitting C over a main menu option will now open the next part of the menu mainMenuSelect = true; if (agentMenuSelect == true) { agentActionSelect = true; //This makes the routes display when the action menu pops up uiHandler.routeDataLabel.text = userControl.activeRouteLabel.text; uiHandler.waypointDataLabel.text = userControl.activeWayPointLabel.text; uiHandler.taskDataLabel.text = userControl.activeTaskLabel.text; } Debug.Log("Setting selection" + mainMenuSelect); } if (Input.GetKeyDown(KeyCode.B)) { //If we are in action select and want to go back if (mainMenuSelect == true && agentMenuSelect == true && agentActionSelect == true) { agentActionSelect = false; //If we are in the agent select and want to go back } else if (mainMenuSelect == true && agentMenuSelect == true && agentActionSelect == false) { agentMenuSelect = false; mainMenuSelect = false; } else if (mainMenuSelect == true) { mainMenuSelect = false; } cameraMove.setSelect = false; uiHandler.mainMenuUI(); } if (Input.GetKeyDown(KeyCode.KeypadPlus) || Input.GetKeyDown(KeyCode.Equals)) { Debug.Log("Plus pressed"); //If we confirm while over the waypoints, set the current agents waypoint if (actionPoint == 1) { //Add code to store the actual waypoint data userControl.selectedAgent.setNavTarget(userControl.activeWayPoint); userControl.activeAgentDataLabel.text = uiHandler.waypointDataLabel.text; //This might need to be changed userControl.PushWayPointToAgent(); Debug.Log("Plus pressed inside waypoint"); } else if (actionPoint == 4) { uiHandler.taskDataLabel.text = userControl.activeTaskLabel.text; if (uiHandler.taskDataLabel.text == "Task: moveNow") { moving = true; } //userControl.activeTaskLabel.text = taskDataLabel.text; userControl.PushTaskToAgent(); } } if (moving) { taskToDo.doTask("moveNow"); } }