public virtual void Render(UIComponentState state, int x, int y, int width, int height, int paddingTop, int paddingRight, int paddingBottom, int paddingLeft, Font font, Color4 color, ISizedRenderable2D background, ISizedRenderable2D border) { int stt = (int)state; if (TextCache[stt] == null) { TextCache[stt] = new TextBox(Name, font, color, x + paddingLeft, y + paddingTop, width - paddingLeft - paddingRight, height - paddingTop - paddingBottom, UITextAlign.Left, UIVerticalAlign.Center, 0); } TextBox box = TextCache[stt]; if (background != null) { background.Render(x, y, width, height); } if (border != null) { border.Render(x, y, width, height); } box.Render(); }
protected override bool IsAssociatedDataValid(Entity entity, UIComponentState associatedData) { return (entity.Get(UIComponent.Key) == associatedData.UIComponent && entity.Get(TransformComponent.Key) == associatedData.TransformComponent); }
protected override bool IsAssociatedDataValid(Entity entity, UIComponent component, UIComponentState associatedData) { return (entity.Get <UIComponent>() == component && entity.Transform == associatedData.TransformComponent); }
public UIComponentStateDefaults this[UIComponentState state] { get { switch (state) { case UIComponentState.None: return(Normal); case UIComponentState.Focus: return(Focus); case UIComponentState.Hover: return(Hover); case UIComponentState.MouseDown: return(MouseDown); } return(UIComponentStateDefaults.Default); } set { switch (state) { case UIComponentState.None: Normal = value; break; case UIComponentState.Focus: Focus = value; break; case UIComponentState.Hover: Hover = value; break; case UIComponentState.MouseDown: MouseDown = value; break; } } }
protected virtual void MouseUp(UIMouseButtonEventArgs args) { m_State = UIComponentState.Hover; }
protected virtual void MouseDown(UIMouseButtonEventArgs args) { m_State = UIComponentState.MouseDown; }
protected virtual void MouseOut(UIMouseOverEventArgs args) { m_State = UIComponentState.None; }
protected virtual void MouseOver(UIMouseOverEventArgs args) { m_State = UIComponentState.Hover; }