public UIArmorSetCatalogueItemSlot(Tuple <Item, Item, Item, string, int> set, float scale = 0.75f) : base(set.Item1 != null ? set.Item1 : set.Item2, scale) { this.set = set; this.compareItem = set.Item1 != null ? set.Item1 : set.Item2; this.Width.Set(defaultBackgroundTexture.Width * scale, 0f); this.Height.Set(defaultBackgroundTexture.Height * 4.6f * scale, 0f); // 50 heigh if (set.Item1 != null) { Item item = new Item(); item.SetDefaults(set.Item1.type, false); headSlot = new UIItemCatalogueItemSlot(item, scale); headSlot.Top.Set(60, 0); } if (set.Item2 != null) { Item item = new Item(); item.SetDefaults(set.Item2.type, false); bodySlot = new UIItemCatalogueItemSlot(item, scale); bodySlot.Top.Set(100, 0); } if (set.Item3 != null) { Item item = new Item(); item.SetDefaults(set.Item3.type, false); legsSlot = new UIItemCatalogueItemSlot(item, scale); legsSlot.Top.Set(140, 0); } if (showItems) { if (headSlot != null) { UICommon.AddOrRemoveChild(this, headSlot, showItems); } if (bodySlot != null) { UICommon.AddOrRemoveChild(this, bodySlot, showItems); } if (legsSlot != null) { UICommon.AddOrRemoveChild(this, legsSlot, showItems); } } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (needsUpdate) { if (headSlot != null) { UICommon.AddOrRemoveChild(this, headSlot, showItems); } if (bodySlot != null) { UICommon.AddOrRemoveChild(this, bodySlot, showItems); } if (legsSlot != null) { UICommon.AddOrRemoveChild(this, legsSlot, showItems); } if (showItems) { this.Height.Set(defaultBackgroundTexture.Height * 4.6f * scale, 0f); // 50 heigh } else { this.Height.Set(defaultBackgroundTexture.Height * 1.6f * scale, 0f); } needsUpdate = false; } if (Main.GameUpdateCount != lastUpdate) { lastUpdate = Main.GameUpdateCount; if (drawPlayer == null) { drawPlayer = new Player(); } drawPlayer.skinVariant = Main.LocalPlayer.skinVariant; drawPlayer.Male = Main.LocalPlayer.Male; drawPlayer.eyeColor = Main.LocalPlayer.eyeColor; drawPlayer.hairColor = Main.LocalPlayer.hairColor; drawPlayer.skinColor = Main.LocalPlayer.skinColor; drawPlayer.shirtColor = Main.LocalPlayer.shirtColor; drawPlayer.underShirtColor = Main.LocalPlayer.underShirtColor; drawPlayer.shoeColor = Main.LocalPlayer.shoeColor; drawPlayer.pantsColor = Main.LocalPlayer.pantsColor; drawPlayer.direction = 1; drawPlayer.gravDir = 1f; drawPlayer.head = -1; drawPlayer.body = -1; drawPlayer.legs = -1; drawPlayer.handon = -1; drawPlayer.handoff = -1; drawPlayer.back = -1; drawPlayer.front = -1; drawPlayer.shoe = -1; drawPlayer.waist = -1; drawPlayer.shield = -1; drawPlayer.neck = -1; drawPlayer.face = -1; drawPlayer.balloon = -1; drawPlayer.wings = -1; if (useDye) { for (int i = 0; i < 10; i++) { drawPlayer.dye[i] = Main.LocalPlayer.dye[i].Clone(); } } else { for (int i = 0; i < 10; i++) { drawPlayer.dye[i].TurnToAir(); drawPlayer.dye[i].dye = 0; } } if (accessories) { for (int i = 0; i < 20; i++) { drawPlayer.armor[i] = Main.LocalPlayer.armor[i].Clone(); if (i < 10) { drawPlayer.hideVisual[i] = Main.LocalPlayer.hideVisual[i]; } } } else { for (int i = 0; i < 20; i++) { drawPlayer.armor[i].TurnToAir(); if (i < 10) { drawPlayer.hideVisual[i] = true; } } } drawPlayer.PlayerFrame(); drawPlayer.socialIgnoreLight = true; if (animate) { drawPlayer.bodyFrame = Main.LocalPlayer.bodyFrame; drawPlayer.legFrame = Main.LocalPlayer.legFrame; } } }