private void Update() { if (m_Coin != null && rendTransform != null) { Vector3 _pos = rendTransform.position + Vector3.up * 0.3f; m_Coin.PosUpdate(_pos); } }
private void Update() { if (m_Coin != null && rendTransform != null) { Vector3 _pos = rendTransform.position + Vector3.up * 0.3f; m_Coin.PosUpdate(_pos); } }