예제 #1
0
    static int set_onCenter(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UICenterOnChild obj = (UICenterOnChild)o;
            UICenterOnChild.OnCenterCallback arg0 = null;
            LuaTypes funcType2 = LuaDLL.lua_type(L, 2);

            if (funcType2 != LuaTypes.LUA_TFUNCTION)
            {
                arg0 = (UICenterOnChild.OnCenterCallback)ToLua.CheckObject(L, 2, typeof(UICenterOnChild.OnCenterCallback));
            }
            else
            {
                LuaFunction func = ToLua.ToLuaFunction(L, 2);
                arg0 = DelegateFactory.CreateDelegate(typeof(UICenterOnChild.OnCenterCallback), func) as UICenterOnChild.OnCenterCallback;
            }

            obj.onCenter = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onCenter on a nil value" : e.Message));
        }
    }
예제 #2
0
 public static UICenterOnChild.OnCenterCallback eventCenterDelegate(LuaFunction func)
 {
     UICenterOnChild.OnCenterCallback action = (go) =>
     {
         func.Call(go);
     };
     return(action);
 }
예제 #3
0
    public static Delegate UICenterOnChild_OnCenterCallback(LuaFunction func)
    {
        if (func == null)
        {
            UICenterOnChild.OnCenterCallback fn = delegate { };
            return(fn);
        }

        UICenterOnChild.OnCenterCallback d = (new UICenterOnChild_OnCenterCallback_Event(func)).Call;
        return(d);
    }
예제 #4
0
 public static Delegate UICenterOnChild_OnCenterCallback(LuaFunction func)
 {
     UICenterOnChild.OnCenterCallback d = (param0) =>
     {
         int    top = func.BeginPCall();
         IntPtr L   = func.GetLuaState();
         LuaScriptMgr.Push(L, param0);
         func.PCall(top, 1);
         func.EndPCall(top);
     };
     return(d);
 }
예제 #5
0
 static int eventCenterDelegate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         LuaFunction arg0 = ToLua.CheckLuaFunction(L, 1);
         UICenterOnChild.OnCenterCallback o = LuaHelper.eventCenterDelegate(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
예제 #6
0
    static int set_onCenter(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UICenterOnChild obj = (UICenterOnChild)o;
            UICenterOnChild.OnCenterCallback arg0 = (UICenterOnChild.OnCenterCallback)ToLua.CheckDelegate <UICenterOnChild.OnCenterCallback>(L, 2);
            obj.onCenter = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onCenter on a nil value"));
        }
    }
예제 #7
0
    static int get_onCenter(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            UICenterOnChild obj = (UICenterOnChild)o;
            UICenterOnChild.OnCenterCallback ret = obj.onCenter;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index onCenter on a nil value"));
        }
    }
예제 #8
0
        static internal int checkDelegate(IntPtr l, int p, out UICenterOnChild.OnCenterCallback ua)
        {
            int op = extractFunction(l, p);

            if (LuaDLL.lua_isnil(l, p))
            {
                ua = null;
                return(op);
            }
            else if (LuaDLL.lua_isuserdata(l, p) == 1)
            {
                ua = (UICenterOnChild.OnCenterCallback)checkObj(l, p);
                return(op);
            }
            LuaDelegate ld;

            checkType(l, -1, out ld);
            if (ld.d != null)
            {
                ua = (UICenterOnChild.OnCenterCallback)ld.d;
                return(op);
            }
            LuaDLL.lua_pop(l, 1);

            l  = LuaState.get(l).L;
            ua = (UnityEngine.GameObject a1) =>
            {
                int error = pushTry(l);

                pushValue(l, a1);
                ld.pcall(1, error);
                LuaDLL.lua_settop(l, error - 1);
            };
            ld.d = ua;
            return(op);
        }