예제 #1
0
 // Use this for initialization
 void Start()
 {
     MainDome    = GameObject.FindWithTag("Dome");
     HotspotDome = GameObject.FindWithTag("HotspotDome");
     if (HotspotDome != null)
     {
         HotspotDome.SetActive(false);
     }
     ui_Canvas_control = transform.parent.parent.parent.GetComponentInParent <UICanvasControl> ();
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        ui_Canvas_control = GameObject.FindObjectOfType <UICanvasControl> ();
        //X_Slider = ui_Canvas_control.X_Slider;
        //	Y_Slider = ui_Canvas_control.Y_Slider;
        FixHotspot = ui_Canvas_control.FixHotspot;


        //	float Cal_X = (X_Value * 360f) -180f;
        //	float Cal_Y = (Y_Value * 360f) -180f;
        //	transform.eulerAngles = new Vector3 (Cal_Y,Cal_X,0f);
        //	print (X_Value+","+Y_Value);
//		X_Slider.value = X_Value;
        //	Y_Slider.value = Y_Value;
//		print (X_Slider.value+","+Y_Slider.value);

        if (hotspot)
        {
            ui_Canvas_control.gameObject.GetComponent <CustomLocation> ().ActiveHotspot = gameObject;
        }
    }
 // Use this for initialization
 void Start()
 {
     ui_Canvas_control = GameObject.FindObjectOfType <UICanvasControl> ();
 }