// Use this for initialization void Start() { MainDome = GameObject.FindWithTag("Dome"); HotspotDome = GameObject.FindWithTag("HotspotDome"); if (HotspotDome != null) { HotspotDome.SetActive(false); } ui_Canvas_control = transform.parent.parent.parent.GetComponentInParent <UICanvasControl> (); }
// Use this for initialization void Start() { ui_Canvas_control = GameObject.FindObjectOfType <UICanvasControl> (); //X_Slider = ui_Canvas_control.X_Slider; // Y_Slider = ui_Canvas_control.Y_Slider; FixHotspot = ui_Canvas_control.FixHotspot; // float Cal_X = (X_Value * 360f) -180f; // float Cal_Y = (Y_Value * 360f) -180f; // transform.eulerAngles = new Vector3 (Cal_Y,Cal_X,0f); // print (X_Value+","+Y_Value); // X_Slider.value = X_Value; // Y_Slider.value = Y_Value; // print (X_Slider.value+","+Y_Slider.value); if (hotspot) { ui_Canvas_control.gameObject.GetComponent <CustomLocation> ().ActiveHotspot = gameObject; } }
// Use this for initialization void Start() { ui_Canvas_control = GameObject.FindObjectOfType <UICanvasControl> (); }