public override void CopyNode(Node original) { base.CopyNode(original); var node = (WaitNode)original; GetSceneBy = node.GetSceneBy; WaitFor = node.WaitFor; AnyValue = node.AnyValue; IgnoreUnityTimescale = node.IgnoreUnityTimescale; RandomDuration = node.RandomDuration; Duration = node.Duration; DurationMax = node.DurationMax; DurationMin = node.DurationMin; SceneBuildIndex = node.SceneBuildIndex; GameEvent = node.GameEvent; SceneName = node.SceneName; UIViewTriggerAction = node.UIViewTriggerAction; ViewCategory = node.ViewCategory; ViewName = node.ViewName; UIButtonTriggerAction = node.UIButtonTriggerAction; ButtonCategory = node.ButtonCategory; ButtonName = node.ButtonName; UIDrawerTriggerAction = node.UIDrawerTriggerAction; DrawerName = node.DrawerName; CustomDrawerName = node.CustomDrawerName; }
// ReSharper disable once UnusedMember.Local private bool BehaviorEnabled(UIButtonBehaviorType behaviorType) { switch (behaviorType) { case UIButtonBehaviorType.OnClick: return(OnClick.Enabled); case UIButtonBehaviorType.OnDoubleClick: return(OnDoubleClick.Enabled); case UIButtonBehaviorType.OnLongClick: return(OnLongClick.Enabled); case UIButtonBehaviorType.OnPointerEnter: return(OnPointerEnter.Enabled); case UIButtonBehaviorType.OnPointerExit: return(OnPointerExit.Enabled); case UIButtonBehaviorType.OnPointerDown: return(OnPointerDown.Enabled); case UIButtonBehaviorType.OnPointerUp: return(OnPointerUp.Enabled); case UIButtonBehaviorType.OnSelected: return(OnSelected.Enabled); case UIButtonBehaviorType.OnDeselected: return(OnDeselected.Enabled); default: throw new ArgumentOutOfRangeException("behaviorType", behaviorType, null); } }
/// <summary> Returns the default disable interval for the given UIButtonBehaviorType </summary> /// <param name="type"> Target UIButtonBehaviorType </param> public static float GetDefaultDisableInterval(UIButtonBehaviorType type) { switch (type) { case UIButtonBehaviorType.OnClick: return(ON_CLICK_DISABLE_INTERVAL); case UIButtonBehaviorType.OnDoubleClick: return(ON_DOUBLE_CLICK_DISABLE_INTERVAL); case UIButtonBehaviorType.OnLongClick: return(ON_LONG_CLICK_DISABLE_INTERVAL); case UIButtonBehaviorType.OnPointerEnter: return(ON_POINTER_ENTER_DISABLE_INTERVAL); case UIButtonBehaviorType.OnPointerExit: return(ON_POINTER_EXIT_DISABLE_INTERVAL); case UIButtonBehaviorType.OnPointerDown: return(ON_POINTER_DOWN_DISABLE_INTERVAL); case UIButtonBehaviorType.OnPointerUp: return(ON_POINTER_UP_DISABLE_INTERVAL); case UIButtonBehaviorType.OnSelected: return(ON_BUTTON_SELECTED_DISABLE_INTERVAL); case UIButtonBehaviorType.OnDeselected: return(ON_BUTTON_DESELECTED_DISABLE_INTERVAL); default: return(0f); } }
private void Reset() { ButtonCategory = UIButton.DefaultButtonCategory; ButtonName = UIButton.DefaultButtonName; ListenForAllUIButtons = false; TriggerAction = UIButtonBehaviorType.OnClick; Event = new UIButtonEvent(); }
/// <summary> Sends an UIButtonMessage notifying the system that an UIButtonBehavior has been triggered </summary> /// <param name="behaviorType"> The UIButtonBehaviorType of the UIButtonBehavior that has been triggered </param> public void NotifySystemOfTriggeredBehavior(UIButtonBehaviorType behaviorType) { if (OnUIButtonAction != null) { OnUIButtonAction.Invoke(this, behaviorType); } Message.Send(new UIButtonMessage(this, behaviorType)); }
public override void CopyNode(Node original) { base.CopyNode(original); var node = (PortalNode)original; m_gameEvent = node.m_gameEvent; ListenFor = node.ListenFor; AnyValue = node.AnyValue; UIViewTriggerAction = node.UIViewTriggerAction; ViewCategory = node.ViewCategory; ViewName = node.ViewName; UIButtonTriggerAction = node.UIButtonTriggerAction; ButtonCategory = node.ButtonCategory; ButtonName = node.ButtonName; UIDrawerTriggerAction = node.UIDrawerTriggerAction; DrawerName = node.DrawerName; CustomDrawerName = node.CustomDrawerName; }
/// <summary> Resets this instance to the default values </summary> /// <param name="behaviorType"> Behavior type </param> public void Reset(UIButtonBehaviorType behaviorType) { m_behaviorType = behaviorType; Enabled = DEFAULT_ENABLED; Ready = DEFAULT_READY; DisableInterval = GetDefaultDisableInterval(behaviorType); SelectButton = DEFAULT_SELECT_BUTTON; DeselectButton = DEFAULT_DESELECT_BUTTON; ButtonAnimationType = DEFAULT_BUTTON_ANIMATION_TYPE; LoadSelectedPresetAtRuntime = DEFAULT_LOAD_SELECTED_PRESET_AT_RUNTIME; PresetCategory = DefaultPresetCategory; PresetName = DefaultPresetName; PunchAnimation = new UIAnimation(AnimationType.Punch); StateAnimation = new UIAnimation(AnimationType.State); Animators = new List <AnimatorEvent>(); TriggerEventsAfterAnimation = DEFAULT_TRIGGER_EVENTS_AFTER_ANIMATION; OnTrigger = new UIAction(); }
private void UIButtonEvents(UIButton button, UIButtonBehaviorType behaviourType) { switch (behaviourType) { case UIButtonBehaviorType.OnClick: TriggerButtonEvent(button.ButtonName); break; case UIButtonBehaviorType.OnDoubleClick: break; case UIButtonBehaviorType.OnLongClick: break; case UIButtonBehaviorType.OnPointerEnter: break; case UIButtonBehaviorType.OnPointerExit: break; case UIButtonBehaviorType.OnPointerDown: break; case UIButtonBehaviorType.OnPointerUp: break; case UIButtonBehaviorType.OnSelected: break; case UIButtonBehaviorType.OnDeselected: break; case UIButtonBehaviorType.OnRightClick: break; } }
/// <summary> Initializes a new instance of the class </summary> /// <param name="behaviorType"> Behavior type </param> /// <param name="enabled"> Is the behavior enabled? </param> public UIButtonBehavior(UIButtonBehaviorType behaviorType, bool enabled = false) { Reset(behaviorType); Enabled = enabled; }
/// <summary> Initializes a new instance of the class with the button name and the UIButtonBehaviorType, of the UIButtonBehavior, that triggered that sent this message </summary> /// <param name="buttonName"> Button name of the UIButton that sent this message </param> /// <param name="type"> UIButtonBehaviorType of the UIButtonBehavior that triggered the UIButton to send this message </param> public UIButtonMessage(string buttonName, UIButtonBehaviorType type) { ButtonName = buttonName; Button = null; Type = type; }
/// <summary> Initializes a new instance of the class with reference to the UIButton and the UIButtonBehaviorType, of the UIButtonBehavior, that triggered this message </summary> /// <param name="button"> Reference to the UIButton that sent this message </param> /// <param name="type"> UIButtonBehaviorType of the UIButtonBehavior that triggered the UIButton to send this message </param> public UIButtonMessage(UIButton button, UIButtonBehaviorType type) { ButtonName = button.ButtonName; Button = button; Type = type; }