예제 #1
0
 public void AddUI(UIBaseScript _addui)
 {
     if (dic_UI.ContainsKey(_addui._UIType))
     {
         return;
     }
     else
     {
         GameUtil.MoveToParent(_addui.gameObject, this.transform);
         dic_UI.Add(_addui._UIType, _addui);
     }
 }
예제 #2
0
 void FindUseType(UIBaseScript _UI)
 {
     if (_UI is TopAssetUIManagerScript ||
         _UI is LobbyUIManagerScript ||
         _UI is GameStartManagerScript ||
         _UI is BottomUIManagerScript)
     {
         _UseType = UI_UseType.OutGame;
     }
     else
     {
         _UseType = UI_UseType.InGame;
     }
 }
예제 #3
0
 public virtual void AddToUIManager(UIBaseScript _addui)
 {
     UIManagerScript.Instance.AddUI(this);
 }