IEnumerator LoadStage(Stage stage, Vector3 vecPlayerPos) { Time.timeScale = 0f; objUIBar.SetActive(false); GameObject objFadeCanvas = Instantiate(prefabSceneFade); DontDestroyOnLoad(objFadeCanvas); Image img = objFadeCanvas.GetComponentInChildren <Image>(); yield return(FadeEffect(FADE.OUT, img)); AsyncOperation ao = SceneManager.LoadSceneAsync(stage.sceneName); while (!ao.isDone) { yield return(null); } objPlayer.transform.position = vecPlayerPos; yield return(FadeEffect(FADE.IN, img)); UIBar bar = objUIBar.GetComponent <UIBar>(); bar.setTextStage(stage.stageName); objUIBar.SetActive(true); Destroy(objFadeCanvas); Time.timeScale = 1f; }