private void Awake() { if (instance != null) { Destroy(this); } else { instance = this; if (startingPanel == null) { startingPanel = mainUIPanels.FirstOrDefault(); } } }
private SpringPanel springPanel; //复位背包列表 void Awake() { Instance = this; mButton_Closed = GetWidget("Button_Closed"); if (mButton_Closed != null) { mButton_Closed.OnMouseClick = this.ButtonClosedOnClick; } Equip_Weapon = Global.FindChild <BackpackRoleEquip>(transform, "Button_Weapon"); Equip_Clothes = Global.FindChild <BackpackRoleEquip>(transform, "Button_Clothes"); Equip_Pants = Global.FindChild <BackpackRoleEquip>(transform, "Button_Pants"); Equip_Bracers = Global.FindChild <BackpackRoleEquip>(transform, "Button_Bracers"); Equip_Necklace = Global.FindChild <BackpackRoleEquip>(transform, "Button_Necklace"); Equip_Shoes = Global.FindChild <BackpackRoleEquip>(transform, "Button_Shoes"); mLabel_Hp = Global.FindChild <UILabel>(transform, "Label_Hp"); mLabel_Mp = Global.FindChild <UILabel>(transform, "Label_Mp"); mLabel_GoodsCount = Global.FindChild <UILabel>(transform, "Label_GoodsCount"); mLabel_Price = Global.FindChild <UILabel>(transform, "Label_Price"); mLabel_Power = Global.FindChild <UILabel>(transform, "Label_Power"); mButton_Arrange = GetWidget("Button_Arrange"); if (mButton_Arrange != null) { mButton_Arrange.OnMouseClick = this.ButtonArrangeOnClick; } mButton_sale = GetWidget("Button_Sale"); if (mButton_sale != null) { mButton_sale.OnMouseClick = this.ButtonsaleOnClick; } DisableButton(); //禁用出售按钮 GoodsManager.Instance.FindGoods(); //初始化背包列表 mLabel_Power.text = CharacterTemplate.Instance.GetPower().ToString(); //设置战斗力数值 UpdateGoodsInfo(); //更新背包栏 v3 = new Vector3(372f, 157f, 0); }