public virtual void OnMouseDown(UserAction action) { if (!action.MultiFocus.Contains(this)) { action.MultiFocus.Add(this); } Focus = true; Pressed = true; PressTime = action.EventTicks; RawPosition = action.CanPosition; if (AutoColor) { Color a; a.r = g_color.r * 0.8f; a.g = g_color.g * 0.8f; a.b = g_color.b * 0.8f; a.a = g_color.a; Context.MainColor = a; } if (PointerDown != null) { PointerDown(this, action); } entry = true; FocusAction = action; mVelocity = Vector2.zero; UIAudioManager.PointerDown(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
public void OnPointerDown(PointerEventData eventData) { if (!_isInteractable) { return; } switch (eventData.button) { case PointerEventData.InputButton.Left: _onLeftDown?.Invoke(); break; case PointerEventData.InputButton.Right: _onRightDown?.Invoke(); break; case PointerEventData.InputButton.Middle: _onScrollDown?.Invoke(); break; default: break; } if (_playClickSFX) { UIAudioManager.Play(UISoundType.Click); } }
protected virtual void Start() { _serviceManager = ServiceManager.Instanse; _audioManager = UIAudioManager.Instance; _exit.onClick.AddListener(OnQuitClicked); _option.onClick.AddListener(OnOptionClicked); _closeSettings.onClick.AddListener(OnOptionClicked); }
protected virtual void Start() { _serviceManager = ServiceManager.Instance; _audioManager = UIAudioManager.Instance; _quit.onClick.AddListener(OnQuuitClicked); _settings.onClick.AddListener(OnSettingsCliked); _closeSettings.onClick.AddListener(OnSettingsCliked); }
protected virtual void OnMouseMove(UserAction action) { if (!entry) { entry = true; EntryTime = UserAction.Ticks; if (PointerEntry != null) { PointerEntry(this, action); } LastPosition = action.CanPosition; UIAudioManager.PointerEntry(); } else { StayTime = action.EventTicks - EntryTime; if (action.CanPosition == LastPosition) { if (HoverTime < ClickTime) { HoverTime += UserAction.TimeSlice * 10000; if (HoverTime >= ClickTime) { if (Pressed) { if (HoldPress != null) { HoldPress(this, action); } } else { if (PointerHover != null) { PointerHover(this, action); } } } } else { HoverTime += UserAction.TimeSlice * 10000; } } else { HoverTime = 0; LastPosition = action.CanPosition; if (PointerMove != null) { PointerMove(this, action); } } } }
private void Awake() { if (Instance == null) { Instance = this; } else { Destroy(gameObject); } }
public void OnPointerExit(PointerEventData eventData) { if (_playEnterExitSFX) { UIAudioManager.Play(UISoundType.EnterExit); } if (_highlightOnHover) { ResetColors(); } _onExit?.Invoke(); }
void Toggle() { for (int i = 0; i < _tabs.Length; i++) { _tabs[i].tab.SetActive(_tabs[i] == this ? !_tabs[i].tab.activeSelf : false); } if (!tab.activeSelf) { Tooltip.Close(); } UIAudioManager.Play(_toggleSound); }
void Awake() { instance = this; _clips = new AudioClip[][] { _inventoryToggles, _characterToggles, _skillToggles, _clicks, _enterExits, _itemAdded, _itemRemoved, _itemConsumed }; }
internal virtual void OnMouseLeave(UserAction action) { entry = false; if (AutoColor) { if (!forbid) { Context.MainColor = g_color; } } if (PointerLeave != null) { PointerLeave(this, action); } UIAudioManager.PointerLeave(); }
private void Start() { if (instance == null) { instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } float sound; DataContainer.instance.GetSettingInfo(out sound); audioMixer.SetFloat("EFF", sound); }
protected virtual void OnMouseUp(UserAction action) { entry = false; if (AutoColor) { if (!forbid) { Context.MainColor = g_color; } } bool press = Pressed; Pressed = false; if (PointerUp != null) { PointerUp(this, action); } UIAudioManager.PointerUp(); if (press) { long r = DateTime.Now.Ticks - PressTime; if (r <= ClickTime) { float x = RawPosition.x - action.CanPosition.x; float y = RawPosition.y - action.CanPosition.y; x *= x; y *= y; x += y; if (x < ClickArea) { OnClick(action); } UIAudioManager.OnClick(); } } }