static int GetRandomSprite(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); UIAtlas obj = (UIAtlas)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UIAtlas"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); string o = obj.GetRandomSprite(arg0); LuaScriptMgr.Push(L, o); return(1); }
static public int GetRandomSprite(IntPtr l) { try { UIAtlas self = (UIAtlas)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.GetRandomSprite(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetRandomSprite(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UIAtlas obj = (UIAtlas)ToLua.CheckObject <UIAtlas>(L, 1); string arg0 = ToLua.CheckString(L, 2); string o = obj.GetRandomSprite(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }