예제 #1
0
    public void OnGUI()
    {
        if (Event.current.type == EventType.MouseDown && position.Contains(Event.current.mousePosition) && Event.current.button == 0)
        {
            Selection.activeGameObject = assetObject;
        }

        isShow = EditorGUI.Foldout(position, isShow, title, UIAssistantTools.GetStyles(nodeInfo.BatchID % UIAssistantTools.DefaultDepth));
        if (subTitle != null)
        {
            EditorGUI.LabelField(new Rect(position.x + position.width + 5, position.y, position.width, position.height), subTitle, subTitleGuiStyle);
        }

        if (isShow)
        {
            float childY = position.y + position.height;
            for (int i = 0; i < children.Count; i++)
            {
                if (children[i] != null)
                {
                    children[i].position.y = childY;
                    children[i].OnGUI();
                    childY = childY + children[i].recursiveSize.y;
                }
            }
        }

        CalcRecursiveSize();
    }
예제 #2
0
    private void Refresh()
    {
        if (m_treeRootNode != null)
        {
            m_treeRootNode.Destroy();
        }

        if (m_selectObj != null)
        {
            depthIdx              = 1;
            m_treeRootNode        = new TreeNode(m_selectObj.name, m_selectObj, depthIdx * defaultDepth);
            m_treeRootNode.IsRoot = true;
            GenChildNodes(m_treeRootNode, m_selectObj.transform);
            UIAssistantTools.GenTreeInfo(m_treeRootNode);
        }
    }