override protected void FixedUpdate() { base.FixedUpdate(); if (Vector3.Distance(transform.position, human.transform.position) < 1) { loveHuman.SetBool("love", true); HandleGoodBoy(CurrentGoodBoy + 2); uiTrigger.SpawnText("+Good Boy", new Color(0.07226842f, 0.4339623f, 0f, 1f)); } else { loveHuman.SetBool("love", false); HandleGoodBoy(CurrentGoodBoy - 1); } }