public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { _controller.loggingView.AppendTextLine( String.Format("x = {0:f}, y={1:f}, z={2:f}", acceleration.X, acceleration.Y, acceleration.Z)); }
public override void DidAccelerate (UIAccelerometer accelerometer, UIAcceleration acceleration) { _controller.loggingView.AppendTextLine ( String.Format ("x = {0:f}, y={1:f}, z={2:f}", acceleration.X, acceleration.Y, acceleration.Z)); }
public override void ViewDidDisappear(bool animated) { base.ViewDidDisappear(animated); UIAccelerometer accelerometer = UIAccelerometer.SharedAccelerometer; accelerometer.Delegate = null; }
public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { if (gameSuspended) { return; } float accel_filter = 0.1f; bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.X * (1.0f - accel_filter) * 500.0f; }
public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { var filterFactor = .5f; var accelX = (float)acceleration.X * filterFactor + (1 - filterFactor) * prevX; var accelY = (float)acceleration.Y * filterFactor + (1 - filterFactor) * prevY; prevX = accelX; prevY = accelY; PointF v; space.Gravity = new PointF (300 * accelY, -300 * accelX); }
public override void ViewDidAppear(bool animated) { base.ViewDidAppear(animated); UIAccelerometer accelerometer = UIAccelerometer.SharedAccelerometer; accelerometer.UpdateInterval = 0.25; _accelDelegate = new MyAccelerometerDelegate(this); accelerometer.Delegate = _accelDelegate; }
public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { var filterFactor = .5f; var accelX = (float)acceleration.X * filterFactor + (1 - filterFactor) * prevX; var accelY = (float)acceleration.Y * filterFactor + (1 - filterFactor) * prevY; prevX = accelX; prevY = accelY; PointF v; space.Gravity = new PointF(300 * accelY, -300 * accelX); }
public override void ViewDidLoad() { base.ViewDidLoad(); UIAccelerometer accelerometer = UIAccelerometer.SharedAccelerometer; accelerometer.UpdateInterval = 0.25; _accelDelegate = new MyAccelerometerDelegate(this); accelerometer.Delegate = _accelDelegate; // accelerometer.Acceleration += HandleAccelerometerAcceleration; }
public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { callback(accelerometer,acceleration); }
void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { if(gameSuspended) return; float accel_filter = 0.1f; bird_vel.X = bird_vel.X * accel_filter + (float)acceleration.X * (1.0f - accel_filter) * 500.0f; }
public override void DidAccelerate(UIAccelerometer accelerometer, UIAcceleration acceleration) { Callback(accelerometer, acceleration); }