void Awake() { player = GameObject.FindGameObjectWithTag("Player"); exp = player.GetComponent <PlayerExperience>(); playerAbilities = player.GetComponent <PlayerAbilities>(); abilityImage = this.gameObject.GetComponent <Image>(); toolTip = GameObject.Find("SkillToolTipText").GetComponent <SkillTooltip>(); toolTipObject = GameObject.Find("SkillToolTip"); bar = GameObject.Find("AbilityBarPanel").GetComponent <UIAbilityBar>(); }
private void Awake() { if (SceneManager.GetActiveScene().buildIndex == 1) { player = GameObject.FindGameObjectWithTag("Player"); abilities = player.GetComponent <PlayerAbilities>(); health = player.GetComponent <PlayerHealth>(); exp = player.GetComponent <PlayerExperience>(); equip = player.GetComponent <PlayerEquip>(); movement = player.GetComponent <PlayerMovement>(); inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); uiInventory = GameObject.Find("InventoryPanel").GetComponent <UIInventory>(); abilityBar = GameObject.Find("AbilityBarPanel").GetComponent <UIAbilityBar>(); //skillCanvas = GameObject.Find("SkillPanel").GetComponent<SkillCanvas>(); } }