public void RefreshPlayerHpBar() { TextNameBehavior nameBehavoir = GetBehavior <TextNameBehavior>(); if (nameBehavoir == null) { return; } UI3DText.StyleInfo info = nameBehavoir.DataStyleInfo; if (info == null) { return; } // 和平模式(且没有锁定的攻击敌人),不显示血条,破碎死域副本内要总是显示血条 if (PKModeManagerEx.Instance.CanShowPVPBlood(this) == false && SceneHelp.Instance.ForceShowHpBar == false) { SetShowBar(info, false); } else { SetShowBar(info, true); } nameBehavoir.RefreshStyle(); }
public void Init(int id, uint excelId) { List <Dictionary <string, string> > dbs = DBManager.Instance.QuerySqliteRow <string>(GlobalConfig.DBFile, "data_collection", "id", excelId.ToString()); if (dbs.Count > 0) { mDBConfig = dbs[0]; // 帮派BOSS火把 mGuildBossFireComponent = null; if (mDBConfig["class"] == "guild_boss_fire") { mGuildBossFireComponent = gameObject.AddComponent <GuildBossFireComponent>(); mGuildBossFireComponent.Init((uint)id); } UpdateModel(); var collectionObjectBehaviour = gameObject.AddComponent <CollectionObjectBehaviour>(); collectionObjectBehaviour.Init((uint)id, excelId); // 头顶名字 if (string.IsNullOrEmpty(mDBConfig["head_name"]) == false) { UI3DText textComponent = gameObject.AddComponent <UI3DText>(); UI3DText.StyleInfo styleInfo = new UI3DText.StyleInfo(); styleInfo.Offset = DBTextResource.ParseVector3(mDBConfig["head_name_pos_offset"]); textComponent.ResetStyleInfo(styleInfo); textComponent.Text = mDBConfig["head_name"]; } } ClientEventMgr.GetInstance().SubscribeClientEvent((int)ClientEvent.CE_SETTING_QUALITY_CHANGED, OnSettingQualityChanged); }
static int _g_get_Offset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UI3DText.StyleInfo __cl_gen_to_be_invoked = (UI3DText.StyleInfo)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, __cl_gen_to_be_invoked.Offset); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_LayoutIsVisiable(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UI3DText.StyleInfo __cl_gen_to_be_invoked = (UI3DText.StyleInfo)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.LayoutIsVisiable = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_SpriteHeight(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UI3DText.StyleInfo __cl_gen_to_be_invoked = (UI3DText.StyleInfo)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.SpriteHeight = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_IsEnemyRelation(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UI3DText.StyleInfo __cl_gen_to_be_invoked = (UI3DText.StyleInfo)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.IsEnemyRelation); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_BgPreHeadOffset(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UI3DText.StyleInfo __cl_gen_to_be_invoked = (UI3DText.StyleInfo)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.BgPreHeadOffset = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
/// <summary> /// 构造函数 /// </summary> /// <param name="data"></param> public OrdinaryObjectObject(Neptune.OrdinaryObject data) : base(data) { mLoadPrefabCoroutine = LevelObjectHelper.SetObjectPrefab(gameObject, data.PrefabInfo); // 头顶名字 if (string.IsNullOrEmpty(data.HeadName) == false) { UI3DText textComponent = gameObject.AddComponent <UI3DText>(); UI3DText.StyleInfo styleInfo = new UI3DText.StyleInfo(); styleInfo.Offset = data.HeadNamePosOffset; textComponent.ResetStyleInfo(styleInfo); var str = xc.TextHelper.GetTranslateText(data.HeadName); textComponent.Text = str; } }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UI3DText.StyleInfo __cl_gen_ret = new UI3DText.StyleInfo(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UI3DText.StyleInfo constructor!")); }
public void SetShowBar(UI3DText.StyleInfo info, bool is_show_bar) { info.IsShowBar = is_show_bar; if (this.IsLocalPlayer) { info.HpBarName = UI3DText.LocalPlayerHpName; } else { if (info.IsEnemyRelation == false)//队友 { info.HpBarName = UI3DText.FriendHpName; } else {//敌人 info.HpBarName = UI3DText.EnemyHpName; } } }
static int _m_SetShowBar(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Player __cl_gen_to_be_invoked = (Player)translator.FastGetCSObj(L, 1); try { { UI3DText.StyleInfo info = (UI3DText.StyleInfo)translator.GetObject(L, 2, typeof(UI3DText.StyleInfo)); bool is_show_bar = LuaAPI.lua_toboolean(L, 3); __cl_gen_to_be_invoked.SetShowBar(info, is_show_bar); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public void SetStyle(UI3DText.StyleInfo style_info) { m_StyleInfo = style_info; if (mNameComponent != null) { if (style_info.IsShowBar || style_info.IsShowBg || style_info.IsShowBgPreHead) { DBInstance.InstanceInfo instanceInfo = InstanceManager.Instance.InstanceInfo; if (instanceInfo != null) { if (DBInstanceTypeControl.Instance.HideHpBar(instanceInfo.mWarType, instanceInfo.mWarSubType)) { style_info.IsShowBar = false; } if (DBInstanceTypeControl.Instance.HideCamp(instanceInfo.mWarType, instanceInfo.mWarSubType)) { style_info.IsShowBg = false; style_info.IsShowBgPreHead = false; } } } mNameComponent.ResetStyleInfo(style_info, mOwner); } }
void OnModelChange(CEventBaseArgs param) { WorshipModel owner = mOwner as WorshipModel; if (owner == null) { return; } // 头顶名字 if (mTextComponent != null) { UnityEngine.Object.DestroyImmediate(mTextComponent); } mTextComponent = mOwner.GetModelParent().AddComponent <UI3DText>(); UI3DText.StyleInfo styleInfo = new UI3DText.StyleInfo(); float modelScale = GameConstHelper.GetFloat("GAME_DUNGEON_WORSHIP_MODEL_SCALE"); styleInfo.HeadOffset = new Vector3(0f, mOwner.Height * modelScale, 0f); styleInfo.ScreenOffset = UI3DText.NameTextScreenOffset * modelScale; mTextComponent.SetHeadTrans(mOwner.GetModelParent().transform); mTextComponent.ResetStyleInfo(styleInfo); string text = "<color=#ffc319>" + owner.Rank.ToString(); if (owner.Rank == 1) { text = text + DBConstText.GetText("ANSWER_WORSHIP_1"); // "st雕像"; } else if (owner.Rank == 2) { text = text + DBConstText.GetText("ANSWER_WORSHIP_2"); //"nd雕像"; } else if (owner.Rank == 3) { text = text + DBConstText.GetText("ANSWER_WORSHIP_3"); //"rd雕像"; } else { text = text + DBConstText.GetText("ANSWER_WORSHIP_4"); //"th雕像"; } text = text + "</color>"; mTextComponent.RankTextLabel = text; mTextComponent.FontSize = 22; if (string.IsNullOrEmpty(owner.GuildName) == false) { mTextComponent.GuildNameTextLabel = "<color=#4ef269><" + owner.GuildName + "></color>"; } mTextComponent.Text = "<color=#5ec4ff>" + owner.UserName + "</color>"; // 膜拜按钮 if (mWorshipButtonComponent != null) { UnityEngine.Object.DestroyImmediate(mWorshipButtonComponent); } mWorshipButtonComponent = mOwner.GetModelParent().AddComponent <UI3DText>(); styleInfo = new UI3DText.StyleInfo(); modelScale = GameConstHelper.GetFloat("GAME_DUNGEON_WORSHIP_MODEL_SCALE"); styleInfo.HeadOffset = Vector3.zero; styleInfo.ScreenOffset = Vector3.zero; mWorshipButtonComponent.SetHeadTrans(ModelHelper.FindChildInHierarchy(mOwner.GetModelParent().transform, "root_node")); mWorshipButtonComponent.ResetStyleInfo(styleInfo); mWorshipButtonComponent.SetButtonStyle("MainWindow_New@Chatting@Praisebtn", DBConstText.GetText("WORSHIP"), 24, new Color(0.2f, 0.2f, 0.2f), new Vector3(0f, -9f, 0f)); UnityEngine.UI.Image buttonImage = mWorshipButtonComponent.ButtonImage; if (buttonImage != null) { buttonImage.sprite = mWorshipButtonComponent.LoadSprite("MainWindow_New@Chatting@Hands"); buttonImage.SetNativeSize(); buttonImage.transform.localPosition = new Vector3(75, 40, 0); xc.ui.ugui.TweenPosition tween = xc.ui.ugui.TweenPosition.Begin(buttonImage.gameObject, 0.8f, new Vector3(100, 55, 0)); tween.style = ui.ugui.UITweener.Style.PingPong; buttonImage.gameObject.SetActive(false); } mWorshipButtonComponent.SetClickCallback(() => { mWorshipButtonComponent.ShowButton(false); if (buttonImage != null) { buttonImage.gameObject.SetActive(false); } var data = new C2SPlayerWorship(); data.rank = owner.Rank; NetClient.GetBaseClient().SendData <C2SPlayerWorship>(NetMsg.MSG_PLAYER_WORSHIP, data); Actor localPlayer = Game.Instance.GetLocalPlayer(); if (localPlayer != null) { localPlayer.AttackCtrl.Attack(GameConstHelper.GetUint("GAME_DUNGEON_WORSHIP_SKILL_ID")); } }); mWorshipButtonComponent.ShowButton(false); mTextComponent.Honor = mOwner.Honor; mTextComponent.Title = mOwner.Title; }
protected override void SetNameStyle() { UI3DText.StyleInfo styleInfo = new UI3DText.StyleInfo(); styleInfo.Offset = new Vector3(0, 2.8f, 0); styleInfo.HeadOffset = new Vector3(0, this.Height, 0); styleInfo.ScreenOffset = UI3DText.NameTextScreenOffset; styleInfo.Scale = Vector3.one; bool show_tips = false; styleInfo.IsShowBg = PKModeManagerEx.Instance.IsLocalPlayerCanAttackActor(this, ref show_tips); styleInfo.SpritName = "Main@PKCan"; int labelWidth = 100;//UserName.Length * 20; styleInfo.SpriteWidth = labelWidth + 30; show_tips = false; styleInfo.IsShowBgPreHead = PKModeManagerEx.Instance.IsActorCanAttackLocalPlayer(this, ref show_tips); if (styleInfo.IsShowBg) { styleInfo.BgPreHeadOffset = new Vector3(styleInfo.SpriteWidth / 2 - 145, 2, 0); } else { styleInfo.BgPreHeadOffset = new Vector3(labelWidth / 2 - 110, 2, 0); } Actor local_player = Game.Instance.GetLocalPlayer(); show_tips = false; styleInfo.IsEnemyRelation = !(PKModeManagerEx.Instance.IsFriendRelation(local_player, this)); //更新归属 xc.Machine.State curState = Game.GetInstance().GetFSM().GetCurState(); CommonLuaInstanceState wildInstanceState = curState as CommonLuaInstanceState; if (wildInstanceState != null && wildInstanceState.DataBossBehaviour != null) { styleInfo.IsShowAffiliationPanel = wildInstanceState.DataBossBehaviour.IsAffiliation(this); } if (SceneHelp.Instance.IsInWorldBossExperienceInstance && this.IsLocalPlayer == false && this.IsPlayer() && this.IsDead()) { styleInfo.LayoutIsVisiable = false; } else { styleInfo.LayoutIsVisiable = true; } // 和平模式,不显示血条,破碎死域副本内要总是显示血条 if (PKModeManagerEx.Instance.CanShowPVPBlood(this) == false && SceneHelp.Instance.ForceShowHpBar == false) { SetShowBar(styleInfo, false); } else { SetShowBar(styleInfo, true); } TextNameBehavior nameBehavoir = GetBehavior <TextNameBehavior>(); nameBehavoir.SetStyle(styleInfo); }