private void InitializeComponents() { // ButtonStart buttonStart = new UI.Components.Button("ButtonStart"); buttonStart.Content = "Start Game"; buttonStart.Size = new Vector2f(110, 50); buttonStart.Location = new Vector2f(Application.Game.Window.Size.X - 125, Application.Game.Window.Size.Y * 0.10f); buttonStart.ForegroundColor = Color.White; buttonStart.FontSize = 13; buttonStart.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonStart.OnClicked += ButtonStart_Clicked; buttonStart.SetLayer(1); // ButtonOptions buttonOptions = new UI.Components.Button("ButtonOptions"); buttonOptions.Content = "Options"; buttonOptions.Size = new Vector2f(110, 50); buttonOptions.Location = new Vector2f(Application.Game.Window.Size.X - 125, Application.Game.Window.Size.Y * 0.25f); buttonOptions.ForegroundColor = Color.White; buttonOptions.FontSize = 13; buttonOptions.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonOptions.OnClicked += ButtonOptions_Clicked; buttonOptions.SetLayer(1); // ButtonQuit buttonQuit = new UI.Components.Button("ButtonQuit"); buttonQuit.Content = "Quit Game"; buttonQuit.Size = new Vector2f(110, 50); buttonQuit.Location = new Vector2f(Application.Game.Window.Size.X - 125, Application.Game.Window.Size.Y * 0.40f); buttonQuit.ForegroundColor = Color.White; buttonQuit.FontSize = 13; buttonQuit.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonQuit.OnClicked += ButtonQuit_Clicked; buttonQuit.SetLayer(1); // labelTutorialText labelTutorialText = new UI.Components.Label("labelTutorialText"); labelTutorialText.Size = new Vector2f(Application.Game.Window.Size.X * 0.50f, 250); labelTutorialText.Location = new Vector2f(Application.Game.Window.Size.X * 0.05f, -30); labelTutorialText.Content = "Tutorial:\n" + "Bewegen des Tetrisblock \n" + "mit den Pfeiltasten \n" + "oder ASD\n\n" + "Rotieren des Tetrisblocks \n" + "mit R"; labelTutorialText.ForegroundColor = Color.White; labelTutorialText.BackgroundColor = Color.Transparent; labelTutorialText.Alignment = UI.Components.Alignment.Left; labelTutorialText.FontSize = 18; // Add Components m_Interface.AddChild(new UIElement[] { buttonStart, buttonOptions, buttonQuit, labelTutorialText, }); }
private void InitializeComponents() { // // ButtonStart // ButtonResume = new UI.Components.Button("ButtonResume"); ButtonResume.Content = "Resume Game"; ButtonResume.Size = new Vector2f(100, 50); ButtonResume.Location = new Vector2f(Application.Game.Window.Size.X / 2 - ButtonResume.Size.X / 2, 50); ButtonResume.OnClicked += ButtonResume_Clicked; ButtonResume.ForegroundColor = Color.White; ButtonResume.BackgroundImage = new Image(@"assets/images/block_icon.png"); ButtonResume.SetLayer(9999); // // ButtonQuit // ButtonQuit = new UI.Components.Button("ButtonQuitToMainMenu"); ButtonQuit.Content = "Quit To Main Menu"; ButtonQuit.Size = new Vector2f(100, 50); ButtonQuit.Location = new Vector2f(Application.Game.Window.Size.X / 2 - ButtonQuit.Size.X / 2, 105); ButtonQuit.OnClicked += (ButtonQuit_Clicked); ButtonQuit.ForegroundColor = Color.White; ButtonQuit.BackgroundImage = new Image(@"assets/images/block_icon.png"); ButtonQuit.SetLayer(9999); // // ImageBlur // Image img = new Image(Application.Game.Window.Size.X, Application.Game.Window.Size.Y, new Color(54, 50, 41)); ImageBackgroundBlur = new UI.Components.Image("ImageBlur", img); ImageBackgroundBlur.Size = new Vector2f(Application.Game.Window.Size.X, Application.Game.Window.Size.Y); ImageBackgroundBlur.Transparency = 150; ImageBackgroundBlur.SetLayer(9998); // // Add Components // m_Interface.AddChild(new UIElement[] { ButtonResume, ButtonQuit, ImageBackgroundBlur, }); }
private void InitializeComponents() { // buttonBack buttonBack = new UI.Components.Button("buttonBack"); buttonBack.Size = new Vector2f(120, 50); buttonBack.Location = new Vector2f(Application.Game.Window.Size.X * 0.05f, 5); buttonBack.Content = "Back"; buttonBack.FontSize = 15; buttonBack.ForegroundColor = Color.White; buttonBack.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonBack.OnClicked += ButtonBack_Clicked; buttonBack.SetLayer(1); // labelVolumeText labelVolumeText = new UI.Components.Label("labelVolumeText"); labelVolumeText.Location = new Vector2f(Application.Game.Window.Size.X * 0.05f, Application.Game.Window.Size.Y * 0.15f); labelVolumeText.Size = new Vector2f(120, 50); labelVolumeText.Content = "Volume:"; labelVolumeText.FontSize = 18; labelVolumeText.Alignment = UI.Components.Alignment.Center; labelVolumeText.BackgroundColor = Color.Transparent; labelVolumeText.ForegroundColor = Color.White; labelVolumeText.SetLayer(1); // textboxVolumeInput textboxVolumeInput = new UI.Components.TextBox("textboxVolumeInput"); textboxVolumeInput.Location = new Vector2f(Application.Game.Window.Size.X * 0.35f, Application.Game.Window.Size.Y * 0.145f); textboxVolumeInput.Size = new Vector2f(120, 50); textboxVolumeInput.Content = Settings.Volume.ToString(); textboxVolumeInput.FontSize = 18; textboxVolumeInput.BackgroundColor = Color.Transparent; textboxVolumeInput.ForegroundColor = Color.White; textboxVolumeInput.SetLayer(1); // labelScaleText labelScaleText = new UI.Components.Label("labelScaleText"); labelScaleText.Location = new Vector2f(Application.Game.Window.Size.X * 0.05f, Application.Game.Window.Size.Y * 0.3f); labelScaleText.Size = new Vector2f(120, 50); labelScaleText.Content = "Scale:"; labelScaleText.FontSize = 18; labelScaleText.Alignment = UI.Components.Alignment.Center; labelScaleText.BackgroundColor = Color.Transparent; labelScaleText.ForegroundColor = Color.White; labelScaleText.SetLayer(1); // textboxScaleInput textboxScaleInput = new UI.Components.TextBox("textboxScaleInput"); textboxScaleInput.Location = new Vector2f(Application.Game.Window.Size.X * 0.35f, Application.Game.Window.Size.Y * 0.295f); textboxScaleInput.Size = new Vector2f(120, 50); textboxScaleInput.Content = Settings.Scale.ToString(); textboxScaleInput.FontSize = 18; textboxScaleInput.BackgroundColor = Color.Transparent; textboxScaleInput.ForegroundColor = Color.White; textboxScaleInput.SetLayer(1); // block block.BlockType = 'T'; block.BlockArray = BlockInformation.BlockArrays.Where(b => b.Key == block.BlockType).First().Value; block.Position = new Vector2f(Application.Game.Window.Size.X * 0.35f, Application.Game.Window.Size.Y * 0.4f); // buttonCancel buttonCancel = new UI.Components.Button("buttonCancel"); buttonCancel.Location = new Vector2f(Application.Game.Window.Size.X * 0.05f, Application.Game.Window.Size.Y * 0.90f); buttonCancel.Size = new Vector2f(150, 50); buttonCancel.Content = "Cancel"; buttonCancel.FontSize = 15; buttonCancel.ForegroundColor = Color.White; buttonCancel.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonCancel.OnClicked += ButtonCancel_Click; buttonCancel.SetLayer(1); // buttonApply buttonApply = new UI.Components.Button("buttonCancel"); buttonApply.Size = new Vector2f(150, 50); buttonApply.Location = new Vector2f(Application.Game.Window.Size.X * 0.95f - buttonApply.Size.X, Application.Game.Window.Size.Y * 0.90f); buttonApply.Content = "Apply Changes"; buttonApply.FontSize = 15; buttonApply.ForegroundColor = Color.White; buttonApply.BackgroundImage = new Image(@"assets/images/block_icon.png"); buttonApply.OnClicked += ButtonApply_Click; buttonApply.SetLayer(1); // buttonApply m_Interface.AddChild(new UIElement[] { labelVolumeText, textboxVolumeInput, labelScaleText, textboxScaleInput, buttonCancel, buttonApply, buttonBack, }); }
private void InitializeComponents() { // // ButtonStart // ButtonRestart = new UI.Components.Button("ButtonRestart"); ButtonRestart.Content = "Restart"; ButtonRestart.FontSize = 12; ButtonRestart.ForegroundColor = Color.White; ButtonRestart.Size = new Vector2f(150, 75); ButtonRestart.Location = new Vector2f(Application.Game.Window.Size.X * 0.10f, 250); ButtonRestart.BackgroundImage = new Image(@"assets/images/block_icon.png"); ButtonRestart.OnClicked += ButtonRestart_Clicked; ButtonRestart.OnMouseEntered += ButtonRestart_MouseEntered; ButtonRestart.OnMouseLeft += ButtonRestart_MouseLeft; ButtonRestart.SetLayer(1); // // ButtonQuit // ButtonQuit = new UI.Components.Button("ButtonQuitToMainMenu"); ButtonQuit.Content = "Quit To Main Menu"; ButtonQuit.FontSize = 12; ButtonQuit.ForegroundColor = Color.White; ButtonQuit.Size = new Vector2f(150, 75); ButtonQuit.Location = new Vector2f(Application.Game.Window.Size.X - Application.Game.Window.Size.X * 0.10f - ButtonQuit.Size.X, 250); ButtonQuit.BackgroundImage = new Image(@"assets/images/block_icon.png"); ButtonQuit.OnClicked += (ButtonQuit_Clicked); ButtonQuit.OnMouseEntered += ButtonQuit_MouseEntered; ButtonQuit.OnMouseLeft += ButtonQuit_MouseLeft; ButtonQuit.SetLayer(1); // // LabelGameOver // LabelGameOver = new UI.Components.Label("LabelGameOver"); LabelGameOver.Content = $"Game Over"; LabelGameOver.Size = new Vector2f(100, 50); LabelGameOver.Location = new Vector2f(Application.Game.Window.Size.X / 2 - LabelGameOver.Size.X * 1.5f, 100); LabelGameOver.ForegroundColor = Color.Red; LabelGameOver.BackgroundColor = Color.Transparent; LabelGameOver.FontSize = 50; LabelGameOver.SetLayer(1); // // ImageBlur // Image img = new Image(Application.Game.Window.Size.X, Application.Game.Window.Size.Y, new Color(54, 50, 41)); ImageBlur = new UI.Components.Image("ImageBlur", img); ImageBlur.Size = new Vector2f(Application.Game.Window.Size.X, Application.Game.Window.Size.Y); ImageBlur.Transparency = 150; ImageBlur.SetLayer(0); // // Add Components // m_Interface.AddChild(new UIElement[] { ButtonRestart, ButtonQuit, LabelGameOver, ImageBlur, }); }