/// <summary> /// Draw the sprite preview. /// </summary> public override void OnPreviewGUI(Rect rect, GUIStyle background) { UGUISprite uguiSprite = target as UGUISprite; Texture2D tex = uguiSprite.mainTexture as Texture2D; if (tex == null) { return; } // UISpriteData sd = sprite.atlas.GetSprite(sprite.spriteName); UGUIEditorTools.DrawSprite(tex, rect, uguiSprite.sprite, uguiSprite.color); }