예제 #1
0
    /// <summary>
    /// Integer rectangle field.
    /// </summary>

    static public Rect IntRect(string prefix, Rect rect)
    {
        int left   = Mathf.RoundToInt(rect.xMin);
        int top    = Mathf.RoundToInt(rect.yMin);
        int width  = Mathf.RoundToInt(rect.width);
        int height = Mathf.RoundToInt(rect.height);

        UGUIEditorTools.IntVector a = UGUIEditorTools.IntPair(prefix, "Left", "Top", left, top);
        UGUIEditorTools.IntVector b = UGUIEditorTools.IntPair(null, "Width", "Height", width, height);

        return(new Rect(a.x, a.y, b.x, b.y));
    }
예제 #2
0
    /// <summary>
    /// Integer vector field.
    /// </summary>

    static public Vector4 IntPadding(string prefix, Vector4 v)
    {
        int left   = Mathf.RoundToInt(v.x);
        int top    = Mathf.RoundToInt(v.y);
        int right  = Mathf.RoundToInt(v.z);
        int bottom = Mathf.RoundToInt(v.w);

        UGUIEditorTools.IntVector a = UGUIEditorTools.IntPair(prefix, "Left", "Top", left, top);
        UGUIEditorTools.IntVector b = UGUIEditorTools.IntPair(null, "Right", "Bottom", right, bottom);

        return(new Vector4(a.x, a.y, b.x, b.y));
    }
예제 #3
0
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>

    public override void OnInspectorGUI()
    {
        UGUIEditorTools.SetLabelWidth(80f);
        mAtlas = target as UGUIAtlas;

        Sprite sprite = (mAtlas != null) ? mAtlas.GetSprite(UGUISettings.selectedSprite) : null;

        GUILayout.Space(6f);

        if (mAtlas.replacement != null)
        {
            mType        = AtlasType.Reference;
            mReplacement = mAtlas.replacement;
        }

        GUILayout.BeginHorizontal();
        AtlasType after = (AtlasType)EditorGUILayout.EnumPopup("Atlas Type", mType);

        UGUIEditorTools.DrawPadding();
        GUILayout.EndHorizontal();

        if (mType != after)
        {
            if (after == AtlasType.Normal)
            {
                mType = AtlasType.Normal;
                OnSelectAtlas(null);
            }
            else
            {
                mType = AtlasType.Reference;
            }
        }

        if (mType == AtlasType.Reference)
        {
            ComponentSelector.Draw <UGUIAtlas>(mAtlas.replacement, OnSelectAtlas, true);

            GUILayout.Space(6f);
            EditorGUILayout.HelpBox("You can have one atlas simply point to " +
                                    "another one. This is useful if you want to be " +
                                    "able to quickly replace the contents of one " +
                                    "atlas with another one, for example for " +
                                    "swapping an SD atlas with an HD one, or " +
                                    "replacing an English atlas with a Chinese " +
                                    "one. All the sprites referencing this atlas " +
                                    "will update their references to the new one.", MessageType.Info);

            if (mReplacement != mAtlas && mAtlas.replacement != mReplacement)
            {
                UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.replacement = mReplacement;
                UGUITools.SetDirty(mAtlas);
            }
            return;
        }

        GUILayout.Space(6f);
//		Material mat = EditorGUILayout.ObjectField("Material", mAtlas.spriteMaterial, typeof(Material), false) as Material;
//
//		if (mAtlas.spriteMaterial != mat)
//		{
//			UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//			mAtlas.spriteMaterial = mat;
//
//			// Ensure that this atlas has valid import settings
//			if (mAtlas.texture != null) UGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha);
//
//			mAtlas.MarkAsChanged();
//		}
//
//		if (mat != null)
//		{
//			TextAsset ta = EditorGUILayout.ObjectField("TP Import", null, typeof(TextAsset), false) as TextAsset;
//
//			if (ta != null)
//			{
//				// Ensure that this atlas has valid import settings
//				if (mAtlas.texture != null) UGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha);
//
//				UGUIEditorTools.RegisterUndo("Import Sprites", mAtlas);
//				NGUIJson.LoadSpriteData(mAtlas, ta);
//				if (sprite != null) sprite = mAtlas.GetSprite(sprite.name);
//				mAtlas.MarkAsChanged();
//			}
//
//			float pixelSize = EditorGUILayout.FloatField("Pixel Size", mAtlas.pixelSize, GUILayout.Width(120f));
//
//			if (pixelSize != mAtlas.pixelSize)
//			{
//				UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//				mAtlas.pixelSize = pixelSize;
//			}
//		}

//		if (mAtlas.mainTexture != null)
        {
            Color blueColor  = new Color(0f, 0.7f, 1f, 1f);
            Color greenColor = new Color(0.4f, 1f, 0f, 1f);

            if (sprite == null && mAtlas.spriteList.Count > 0)
            {
                string spriteName = UGUISettings.selectedSprite;
                if (!string.IsNullOrEmpty(spriteName))
                {
                    sprite = mAtlas.GetSprite(spriteName);
                }
                if (sprite == null)
                {
                    sprite = mAtlas.spriteList[0];
                }
            }

            if (sprite != null)
            {
                if (sprite == null)
                {
                    return;
                }

//				Texture2D tex = mAtlas.mainTexture as Texture2D;

//				if (tex != null)
                {
                    if (!UGUIEditorTools.DrawHeader("Sprite Details"))
                    {
                        return;
                    }

                    UGUIEditorTools.BeginContents();

                    GUILayout.Space(3f);
                    UGUIEditorTools.DrawAdvancedSpriteField(mAtlas, sprite.name, SelectSprite, true);
                    GUILayout.Space(6f);

                    GUI.changed = false;

                    GUI.backgroundColor = greenColor;
                    UGUIEditorTools.IntVector sizeA = UGUIEditorTools.IntPair("Dimensions", "X", "Y", (int)sprite.textureRect.x, (int)sprite.textureRect.y);
                    UGUIEditorTools.IntVector sizeB = UGUIEditorTools.IntPair(null, "Width", "Height", (int)sprite.textureRect.width, (int)sprite.textureRect.height);

                    EditorGUILayout.Separator();
                    GUI.backgroundColor = blueColor;
                    UGUIEditorTools.IntVector borderA = UGUIEditorTools.IntPair("Border", "Left", "Right", (int)sprite.border.x, (int)sprite.border.y);
                    UGUIEditorTools.IntVector borderB = UGUIEditorTools.IntPair(null, "Bottom", "Top", (int)sprite.border.y, (int)sprite.border.z);

                    EditorGUILayout.Separator();
                    GUI.backgroundColor = Color.white;
                    UGUIEditorTools.IntVector padA = UGUIEditorTools.IntPair("Padding", "Left", "Right", (int)sprite.rect.xMin, (int)sprite.rect.xMax);
                    UGUIEditorTools.IntVector padB = UGUIEditorTools.IntPair(null, "Bottom", "Top", (int)sprite.rect.yMax, (int)sprite.rect.yMin);

                    if (GUI.changed)
                    {
//						UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//
//						sprite.rect.x = sizeA.x;
//						sprite.rect.y = sizeA.y;
//						sprite.rect.width = sizeB.x;
//						sprite.rect.height = sizeB.y;
//
//						sprite.paddingLeft = padA.x;
//						sprite.paddingRight = padA.y;
//						sprite.paddingBottom = padB.x;
//						sprite.paddingTop = padB.y;
//
//						sprite.borderLeft = borderA.x;
//						sprite.borderRight = borderA.y;
//						sprite.borderBottom = borderB.x;
//						sprite.borderTop = borderB.y;
//
//						MarkSpriteAsDirty();
                    }

                    GUILayout.Space(3f);

                    GUILayout.BeginHorizontal();

//					if (GUILayout.Button("Duplicate"))
//					{
//						UGUIAtlasMaker.SpriteEntry se = UGUIAtlasMaker.DuplicateSprite(mAtlas, sprite.name);
//						if (se != null) UGUISettings.selectedSprite = se.name;
//					}

//					if (GUILayout.Button("Save As..."))
//					{
//						#if UNITY_3_5
//						string path = EditorUtility.SaveFilePanel("Save As",
//						UGUISettings.currentPath, sprite.name + ".png", "png");
//						#else
//						string path = EditorUtility.SaveFilePanelInProject("Save As",
//							sprite.name + ".png", "png",
//							"Extract sprite into which file?", UGUISettings.currentPath);
//						#endif
//
//						if (!string.IsNullOrEmpty(path))
//						{
//							UGUISettings.currentPath = System.IO.Path.GetDirectoryName(path);
//							UGUIAtlasMaker.SpriteEntry se = UGUIAtlasMaker.ExtractSprite(mAtlas, sprite.name);
//
//							if (se != null)
//							{
//								byte[] bytes = se.tex.EncodeToPNG();
//								File.WriteAllBytes(path, bytes);
//								AssetDatabase.ImportAsset(path);
//								if (se.temporaryTexture) DestroyImmediate(se.tex);
//							}
//						}
//					}
                    GUILayout.EndHorizontal();
                    UGUIEditorTools.EndContents();
                }

                if (UGUIEditorTools.DrawHeader("Modify"))
                {
                    UGUIEditorTools.BeginContents();

                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(20f);
                    EditorGUILayout.BeginVertical();

                    UGUISettings.backgroundColor = EditorGUILayout.ColorField("Background", UGUISettings.backgroundColor);

//					if (GUILayout.Button("Add a Shadow")) AddShadow(sprite);
//					if (GUILayout.Button("Add a Soft Outline")) AddOutline(sprite);

//					if (GUILayout.Button("Add a Transparent Border")) AddTransparentBorder(sprite);
//					if (GUILayout.Button("Add a Clamped Border")) AddClampedBorder(sprite);
//					if (GUILayout.Button("Add a Tiled Border")) AddTiledBorder(sprite);
//					EditorGUI.BeginDisabledGroup(!sprite.hasBorder);
//					if (GUILayout.Button("Crop Border")) CropBorder(sprite);
//					EditorGUI.EndDisabledGroup();

                    EditorGUILayout.EndVertical();
                    GUILayout.Space(20f);
                    EditorGUILayout.EndHorizontal();

                    UGUIEditorTools.EndContents();
                }

                if (UGUIEditorTools.previousSelection != null)
                {
                    GUILayout.Space(3f);
                    GUI.backgroundColor = Color.green;

                    if (GUILayout.Button("<< Return to " + UGUIEditorTools.previousSelection.name))
                    {
                        UGUIEditorTools.SelectPrevious();
                    }
                    GUI.backgroundColor = Color.white;
                }
            }
        }
    }