private void GetCustomNode() { baseNode = this.gameObject.GetComponentInParent <UGUIBaseNode>(); if (baseNode.node is IUGUIDynamicListNode) { dynamicNode = (IUGUIDynamicListNode)baseNode.node; } }
public void SpawnGraph() { if (nodes != null) { nodes.Clear(); } else { nodes = new List <IUGUINode>(); } if (graph == null) { return; } for (int i = 0; i < graph.nodes.Count; i++) { Node node = graph.nodes[i]; if (node == null) { continue; } UGUIBaseNode runtimeNode = null; runtimeNode = Instantiate(nodePrefab); runtimeNode.transform.SetParent(scrollRect.content); runtimeNode.node = node; runtimeNode.graph = this; runtimeNode.transform.localPosition = new Vector2(node.position.x, -node.position.y); runtimeNode.transform.localScale = Vector3.one; runtimeNode.name = node.GetType().Name; runtimeNode.SetColor(); runtimeNode.gameObject.SetActive(true); nodes.Add(runtimeNode); } if (graph is NTGraph) { NTGraph gnt = (NTGraph)graph; if (gnt.packedNodes == null) { gnt.packedNodes = new List <NodeGroupGraph>(); } foreach (var extra in gnt.packedNodes) { UGUIGroupedNode runtimeNode = null; runtimeNode = Instantiate(groupedNodePrefab); runtimeNode.transform.SetParent(scrollRect.content); runtimeNode.group = extra; runtimeNode.graph = this; runtimeNode.transform.localPosition = new Vector2(extra.position.x, -extra.position.y); runtimeNode.transform.localScale = Vector3.one; runtimeNode.name = "Extra thing????"; runtimeNode.GetComponent <Image>().color = Color.green; runtimeNode.gameObject.SetActive(true); nodes.Add(runtimeNode); } } }