예제 #1
0
 /// <summary>
 /// 若有图集,有名字,没图片,就初始化一下图片
 /// </summary>
 public void InitSprite()
 {
     if (_Name != "" && sprite == null && Atlas != null)
     {
         sprite = Atlas.GetSprite(_Name);
     }
 }
예제 #2
0
    /// <summary>
    /// Draw the inspector widget.
    /// </summary>

    public override void OnInspectorGUI()
    {
        UGUIEditorTools.SetLabelWidth(80f);
        mAtlas = target as UGUIAtlas;

        Sprite sprite = (mAtlas != null) ? mAtlas.GetSprite(UGUISettings.selectedSprite) : null;

        GUILayout.Space(6f);

        if (mAtlas.replacement != null)
        {
            mType        = AtlasType.Reference;
            mReplacement = mAtlas.replacement;
        }

        GUILayout.BeginHorizontal();
        AtlasType after = (AtlasType)EditorGUILayout.EnumPopup("Atlas Type", mType);

        UGUIEditorTools.DrawPadding();
        GUILayout.EndHorizontal();

        if (mType != after)
        {
            if (after == AtlasType.Normal)
            {
                mType = AtlasType.Normal;
                OnSelectAtlas(null);
            }
            else
            {
                mType = AtlasType.Reference;
            }
        }

        if (mType == AtlasType.Reference)
        {
            ComponentSelector.Draw <UGUIAtlas>(mAtlas.replacement, OnSelectAtlas, true);

            GUILayout.Space(6f);
            EditorGUILayout.HelpBox("You can have one atlas simply point to " +
                                    "another one. This is useful if you want to be " +
                                    "able to quickly replace the contents of one " +
                                    "atlas with another one, for example for " +
                                    "swapping an SD atlas with an HD one, or " +
                                    "replacing an English atlas with a Chinese " +
                                    "one. All the sprites referencing this atlas " +
                                    "will update their references to the new one.", MessageType.Info);

            if (mReplacement != mAtlas && mAtlas.replacement != mReplacement)
            {
                UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
                mAtlas.replacement = mReplacement;
                UGUITools.SetDirty(mAtlas);
            }
            return;
        }

        GUILayout.Space(6f);
//		Material mat = EditorGUILayout.ObjectField("Material", mAtlas.spriteMaterial, typeof(Material), false) as Material;
//
//		if (mAtlas.spriteMaterial != mat)
//		{
//			UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//			mAtlas.spriteMaterial = mat;
//
//			// Ensure that this atlas has valid import settings
//			if (mAtlas.texture != null) UGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha);
//
//			mAtlas.MarkAsChanged();
//		}
//
//		if (mat != null)
//		{
//			TextAsset ta = EditorGUILayout.ObjectField("TP Import", null, typeof(TextAsset), false) as TextAsset;
//
//			if (ta != null)
//			{
//				// Ensure that this atlas has valid import settings
//				if (mAtlas.texture != null) UGUIEditorTools.ImportTexture(mAtlas.texture, false, false, !mAtlas.premultipliedAlpha);
//
//				UGUIEditorTools.RegisterUndo("Import Sprites", mAtlas);
//				NGUIJson.LoadSpriteData(mAtlas, ta);
//				if (sprite != null) sprite = mAtlas.GetSprite(sprite.name);
//				mAtlas.MarkAsChanged();
//			}
//
//			float pixelSize = EditorGUILayout.FloatField("Pixel Size", mAtlas.pixelSize, GUILayout.Width(120f));
//
//			if (pixelSize != mAtlas.pixelSize)
//			{
//				UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//				mAtlas.pixelSize = pixelSize;
//			}
//		}

//		if (mAtlas.mainTexture != null)
        {
            Color blueColor  = new Color(0f, 0.7f, 1f, 1f);
            Color greenColor = new Color(0.4f, 1f, 0f, 1f);

            if (sprite == null && mAtlas.spriteList.Count > 0)
            {
                string spriteName = UGUISettings.selectedSprite;
                if (!string.IsNullOrEmpty(spriteName))
                {
                    sprite = mAtlas.GetSprite(spriteName);
                }
                if (sprite == null)
                {
                    sprite = mAtlas.spriteList[0];
                }
            }

            if (sprite != null)
            {
                if (sprite == null)
                {
                    return;
                }

//				Texture2D tex = mAtlas.mainTexture as Texture2D;

//				if (tex != null)
                {
                    if (!UGUIEditorTools.DrawHeader("Sprite Details"))
                    {
                        return;
                    }

                    UGUIEditorTools.BeginContents();

                    GUILayout.Space(3f);
                    UGUIEditorTools.DrawAdvancedSpriteField(mAtlas, sprite.name, SelectSprite, true);
                    GUILayout.Space(6f);

                    GUI.changed = false;

                    GUI.backgroundColor = greenColor;
                    UGUIEditorTools.IntVector sizeA = UGUIEditorTools.IntPair("Dimensions", "X", "Y", (int)sprite.textureRect.x, (int)sprite.textureRect.y);
                    UGUIEditorTools.IntVector sizeB = UGUIEditorTools.IntPair(null, "Width", "Height", (int)sprite.textureRect.width, (int)sprite.textureRect.height);

                    EditorGUILayout.Separator();
                    GUI.backgroundColor = blueColor;
                    UGUIEditorTools.IntVector borderA = UGUIEditorTools.IntPair("Border", "Left", "Right", (int)sprite.border.x, (int)sprite.border.y);
                    UGUIEditorTools.IntVector borderB = UGUIEditorTools.IntPair(null, "Bottom", "Top", (int)sprite.border.y, (int)sprite.border.z);

                    EditorGUILayout.Separator();
                    GUI.backgroundColor = Color.white;
                    UGUIEditorTools.IntVector padA = UGUIEditorTools.IntPair("Padding", "Left", "Right", (int)sprite.rect.xMin, (int)sprite.rect.xMax);
                    UGUIEditorTools.IntVector padB = UGUIEditorTools.IntPair(null, "Bottom", "Top", (int)sprite.rect.yMax, (int)sprite.rect.yMin);

                    if (GUI.changed)
                    {
//						UGUIEditorTools.RegisterUndo("Atlas Change", mAtlas);
//
//						sprite.rect.x = sizeA.x;
//						sprite.rect.y = sizeA.y;
//						sprite.rect.width = sizeB.x;
//						sprite.rect.height = sizeB.y;
//
//						sprite.paddingLeft = padA.x;
//						sprite.paddingRight = padA.y;
//						sprite.paddingBottom = padB.x;
//						sprite.paddingTop = padB.y;
//
//						sprite.borderLeft = borderA.x;
//						sprite.borderRight = borderA.y;
//						sprite.borderBottom = borderB.x;
//						sprite.borderTop = borderB.y;
//
//						MarkSpriteAsDirty();
                    }

                    GUILayout.Space(3f);

                    GUILayout.BeginHorizontal();

//					if (GUILayout.Button("Duplicate"))
//					{
//						UGUIAtlasMaker.SpriteEntry se = UGUIAtlasMaker.DuplicateSprite(mAtlas, sprite.name);
//						if (se != null) UGUISettings.selectedSprite = se.name;
//					}

//					if (GUILayout.Button("Save As..."))
//					{
//						#if UNITY_3_5
//						string path = EditorUtility.SaveFilePanel("Save As",
//						UGUISettings.currentPath, sprite.name + ".png", "png");
//						#else
//						string path = EditorUtility.SaveFilePanelInProject("Save As",
//							sprite.name + ".png", "png",
//							"Extract sprite into which file?", UGUISettings.currentPath);
//						#endif
//
//						if (!string.IsNullOrEmpty(path))
//						{
//							UGUISettings.currentPath = System.IO.Path.GetDirectoryName(path);
//							UGUIAtlasMaker.SpriteEntry se = UGUIAtlasMaker.ExtractSprite(mAtlas, sprite.name);
//
//							if (se != null)
//							{
//								byte[] bytes = se.tex.EncodeToPNG();
//								File.WriteAllBytes(path, bytes);
//								AssetDatabase.ImportAsset(path);
//								if (se.temporaryTexture) DestroyImmediate(se.tex);
//							}
//						}
//					}
                    GUILayout.EndHorizontal();
                    UGUIEditorTools.EndContents();
                }

                if (UGUIEditorTools.DrawHeader("Modify"))
                {
                    UGUIEditorTools.BeginContents();

                    EditorGUILayout.BeginHorizontal();
                    GUILayout.Space(20f);
                    EditorGUILayout.BeginVertical();

                    UGUISettings.backgroundColor = EditorGUILayout.ColorField("Background", UGUISettings.backgroundColor);

//					if (GUILayout.Button("Add a Shadow")) AddShadow(sprite);
//					if (GUILayout.Button("Add a Soft Outline")) AddOutline(sprite);

//					if (GUILayout.Button("Add a Transparent Border")) AddTransparentBorder(sprite);
//					if (GUILayout.Button("Add a Clamped Border")) AddClampedBorder(sprite);
//					if (GUILayout.Button("Add a Tiled Border")) AddTiledBorder(sprite);
//					EditorGUI.BeginDisabledGroup(!sprite.hasBorder);
//					if (GUILayout.Button("Crop Border")) CropBorder(sprite);
//					EditorGUI.EndDisabledGroup();

                    EditorGUILayout.EndVertical();
                    GUILayout.Space(20f);
                    EditorGUILayout.EndHorizontal();

                    UGUIEditorTools.EndContents();
                }

                if (UGUIEditorTools.previousSelection != null)
                {
                    GUILayout.Space(3f);
                    GUI.backgroundColor = Color.green;

                    if (GUILayout.Button("<< Return to " + UGUIEditorTools.previousSelection.name))
                    {
                        UGUIEditorTools.SelectPrevious();
                    }
                    GUI.backgroundColor = Color.white;
                }
            }
        }
    }
예제 #3
0
    public Sprite GetSprite(string spriteName)
    {
        if (mReplacement != null)
        {
            return(mReplacement.GetSprite(spriteName));
        }
        else if (!string.IsNullOrEmpty(spriteName))
        {
            if (mSprites.Count == 0)
            {
                Upgrade();
            }
            if (mSprites.Count == 0)
            {
                return(null);
            }

            // O(1) lookup via a dictionary
                        #if UNITY_EDITOR
            if (Application.isPlaying)
                        #endif
            {
                // The number of indices differs from the sprite list? Rebuild the indices.
                if (mSpriteIndices.Count != mSprites.Count)
                {
                    MarkSpriteListAsChanged();
                }

                int index;
                if (mSpriteIndices.TryGetValue(spriteName, out index))
                {
                    // If the sprite is present, return it as-is
                    if (index > -1 && index < mSprites.Count)
                    {
                        return(mSprites[index]);
                    }

                    // The sprite index was out of range -- perhaps the sprite was removed? Rebuild the indices.
                    MarkSpriteListAsChanged();

                    // Try to look up the index again
                    return(mSpriteIndices.TryGetValue(spriteName, out index) ? mSprites[index] : null);
                }
            }

            // Sequential O(N) lookup.
            for (int i = 0, imax = mSprites.Count; i < imax; ++i)
            {
                Sprite s = mSprites[i];

                // string.Equals doesn't seem to work with Flash export
                if (!string.IsNullOrEmpty(s.name) && spriteName == s.name)
                {
                                        #if UNITY_EDITOR
                    if (!Application.isPlaying)
                    {
                        return(s);
                    }
                                        #endif
                    // If this point was reached then the sprite is present in the non-indexed list,
                    // so the sprite indices should be updated.
                    MarkSpriteListAsChanged();
                    return(s);
                }
            }
        }
        return(null);
    }
예제 #4
0
    /// <summary>
    /// Draw the custom wizard.
    /// </summary>

    void OnGUI()
    {
        EditorGUIUtility.labelWidth = 80;

        if (UGUISettings.atlas == null)
        {
            GUILayout.Label("No Atlas selected.", "LODLevelNotifyText");
        }
        else
        {
            UGUIAtlas atlas = UGUISettings.atlas;
            bool      close = false;
            GUILayout.Label(atlas.name + " Sprites", "LODLevelNotifyText");
            UGUIEditorTools.DrawSeparator();

            GUILayout.BeginHorizontal();
            GUILayout.Space(84f);

            string before = UGUISettings.partialSprite;
            string after  = EditorGUILayout.TextField("", before, "SearchTextField");
            if (before != after)
            {
                UGUISettings.partialSprite = after;
            }

            if (GUILayout.Button("", "SearchCancelButton", GUILayout.Width(18f)))
            {
                UGUISettings.partialSprite = "";
                GUIUtility.keyboardControl = 0;
            }
            GUILayout.Space(84f);
            GUILayout.EndHorizontal();

//			Texture2D tex = atlas.mainTexture as Texture2D;
//
//			if (tex == null)
//			{
//				GUILayout.Label("The atlas doesn't have a texture to work with");
//				return;
//			}

            BetterList <string> sprites = atlas.GetListOfSprites(UGUISettings.partialSprite);

            float size   = 80f;
            float padded = size + 10f;

            int columns = Mathf.FloorToInt(Screen.width / padded) / 2;
            if (columns < 1)
            {
                columns = 1;
            }
//			Debug.LogWarning (columns);

            int  offset = 0;
            Rect rect   = new Rect(10f, 0, size, size);

            GUILayout.Space(10f);
            mPos = GUILayout.BeginScrollView(mPos);
            int rows = 1;

            while (offset < sprites.size)
            {
                GUILayout.BeginHorizontal();
                {
                    int col = 0;
                    rect.x = 10f;

                    for (; offset < sprites.size; ++offset)
                    {
                        Sprite sprite = atlas.GetSprite(sprites[offset]);
                        if (sprite == null)
                        {
                            continue;
                        }

                        // Button comes first
                        if (GUI.Button(rect, ""))
                        {
                            if (Event.current.button == 0)
                            {
                                float delta = Time.realtimeSinceStartup - mClickTime;
                                mClickTime = Time.realtimeSinceStartup;

                                if (UGUISettings.selectedSprite != sprite.name)
                                {
                                    if (mSprite != null)
                                    {
                                        UGUIEditorTools.RegisterUndo("Atlas Selection", mSprite);
                                        mSprite.SetNativeSize();
                                        EditorUtility.SetDirty(mSprite.gameObject);
                                    }

                                    UGUISettings.selectedSprite = sprite.name;
                                    UGUIEditorTools.RepaintSprites();
                                    if (mCallback != null)
                                    {
                                        mCallback(sprite.name);
                                    }
                                }
                                else if (delta < 0.5f)
                                {
                                    close = true;
                                }
                            }
                            else
                            {
//								NGUIContextMenu.AddItem("Edit", false, EditSprite, sprite);
//								NGUIContextMenu.AddItem("Delete", false, DeleteSprite, sprite);
//								NGUIContextMenu.Show();
                            }
                        }

                        if (Event.current.type == EventType.Repaint)
                        {
                            // On top of the button we have a checkboard grid
                            UGUIEditorTools.DrawTiledTexture(rect, UGUIEditorTools.backdropTexture);
//							Rect uv = new Rect(sprite.rect.x, sprite.rect.y, sprite.rect.width, sprite.rect.height);
//							uv = UGUIMath.ConvertToTexCoords(uv, tex.width, tex.height);

                            // Calculate the texture's scale that's needed to display the sprite in the clipped area
//							float scaleX = rect.width / uv.width;
//							float scaleY = rect.height / uv.height;

                            // Stretch the sprite so that it will appear proper
//							float aspect = (scaleY / scaleX) / ((float)tex.height / tex.width);
//							Rect clipRect = rect;
//
//							if (aspect != 1f)
//							{
//								if (aspect < 1f)
//								{
//									// The sprite is taller than it is wider
//									float padding = size * (1f - aspect) * 0.5f;
//									clipRect.xMin += padding;
//									clipRect.xMax -= padding;
//								}
//								else
//								{
//									// The sprite is wider than it is taller
//									float padding = size * (1f - 1f / aspect) * 0.5f;
//									clipRect.yMin += padding;
//									clipRect.yMax -= padding;
//								}
//							}

                            GUI.DrawTexture(rect, sprite.texture);

                            // Draw the selection
                            if (UGUISettings.selectedSprite == sprite.name)
                            {
                                UGUIEditorTools.DrawOutline(rect, new Color(0.4f, 1f, 0f, 1f));
                            }
                        }

                        GUI.backgroundColor = new Color(1f, 1f, 1f, 0.5f);
                        GUI.contentColor    = new Color(1f, 1f, 1f, 0.7f);
                        GUI.Label(new Rect(rect.x, rect.y + rect.height, rect.width, 32f), sprite.name, "ProgressBarBack");
                        GUI.contentColor    = Color.white;
                        GUI.backgroundColor = Color.white;

                        if (++col >= columns)
                        {
                            ++offset;
                            break;
                        }
                        rect.x += padded;
                    }
                }
                GUILayout.EndHorizontal();
                GUILayout.Space(padded);
                rect.y += padded + 26;
                ++rows;
            }
            GUILayout.Space(rows * 26);
            GUILayout.EndScrollView();

            if (close)
            {
                Close();
            }
        }
    }