void onClickSave() { string assetPath = "Assets/" + uftAtlas.atlasName; if (atlasMetadata == null || (EditorUtility.DisplayDialog("You are editing atlas", "Do you want to overwrite it?", "Yes", "No"))) { // if we have already metadata, that's mean that we want to override object, so just need to take old path string texturePath = assetPath + ".png"; string metadataPath = assetPath + ".asset"; if (atlasMetadata != null) { texturePath = AssetDatabase.GetAssetPath(atlasMetadata.texture); metadataPath = AssetDatabase.GetAssetPath(atlasMetadata); atlasMetadata = uftAtlas.saveAtlasTextureAndGetMetadata(texturePath, atlasMetadata); EditorUtility.SetDirty(atlasMetadata); AssetDatabase.SaveAssets(); } else { atlasMetadata = uftAtlas.saveAtlasTextureAndGetMetadata(texturePath, null); AssetDatabase.CreateAsset(atlasMetadata, metadataPath); } } }
void onClickSave() { string assetPath = "Assets/" + uftAtlas.atlasName; string fullPath = Application.dataPath + "/" + uftAtlas.atlasName; bool isAnyAssetsExists = (File.Exists(@fullPath + ".asset") || File.Exists(@fullPath + ".png")); if (!isAnyAssetsExists || (EditorUtility.DisplayDialog("Some assets with following name " + uftAtlas.atlasName + " already exists", "Do you want to overwrite it?", "Yes", "No"))) { // if we have already metadata, that's mean that we want to override object, so just need to take old path string texturePath = assetPath + ".png"; string metadataPath = assetPath + ".asset"; if (atlasMetadata != null) { Debug.Log("meta!~=null"); texturePath = AssetDatabase.GetAssetPath(atlasMetadata.texture); metadataPath = AssetDatabase.GetAssetPath(atlasMetadata); } UFTAtlasMetadata metadata = uftAtlas.saveAtlasTextureAndGetMetadata(texturePath); AssetDatabase.CreateAsset(metadata, metadataPath); atlasMetadata = metadata; } }