예제 #1
0
    public void flyUFO()
    {
        GameObject theUFO = ufoFactory.getUFO(round);

        theUFO.transform.position = Vector3.zero;
        ufoActionManager.FlyUFO(theUFO, round);
    }
예제 #2
0
 void nextRound()
 {
     for (int i = 0; i < 10; i++)
     {
         GameObject tmp = ufo_factory.getUFO(round);
         tmp.name = "ufo" + (i + 1);
         ufo_queue.Enqueue(tmp);
     }
 }
    private void nextRound()
    {
        UFOFactory ufof = Singleton <UFOFactory> .Instance;

        for (int i = 0; i < ufoNumber; i++)
        {
            ufoQueue.Enqueue(ufof.getUFO(currentRound));
        }

        actionManager.StartRun(ufoQueue);
    }
예제 #4
0
    public void flyUFO()
    {
        GameObject theUFO = ufoFactory.getUFO(round);

        theUFO.transform.position = Vector3.zero;
        if (round == 1)
        {
            ufoActionManager.ActionEvent(ufoActionManager.slowFlyAction, theUFO, ActionEventType.Started);
        }
        else if (round == 2)
        {
            ufoActionManager.ActionEvent(ufoActionManager.middleFlyAction, theUFO, ActionEventType.Started);
        }
        else if (round == 3)
        {
            ufoActionManager.ActionEvent(ufoActionManager.fastFlyAction, theUFO, ActionEventType.Started);
        }
    }