public Enemy CreateUFO(Point2D[] points, Point2D creationPoint)
        {
            Enemy enemy = new UFO(Player, points, creationPoint);

            enemy.Destroy += OnDestroy;
            enemy.Rotate(180);
            enemy.Speed = _enemiesSpeed;
            _enemies.Add(enemy);
            CreateGameObject?.Invoke(this, enemy);
            return(enemy);
        }