// Start is called before the first frame update public void Start() { if (PlayerPrefs.GetString(POPUPKEY, "Y") == "N") { return; } UEP.FireAfterFrames(1); }
// Start is called before the first frame update void Start() { if (PlayerPrefs.GetString(POPUPKEY, "Y") == "N") { return; } if (!SpriteBehaviour.SpritesExist()) { UEP.FireAfterFrames(1); } }