void Update() { if (!Input.gyro.enabled) { return; } Click = _checkLimits(Input.GetMouseButton(0)); string toSend = "hand=" + (dominantHand == DominantHandType.Right ? "Right" : "Left") + "/" + "click=" + Click + "/" + "r.x=" + gameObject.transform.rotation.x + "/" + "r.y=" + gameObject.transform.rotation.y + "/" + "r.z=" + gameObject.transform.rotation.z + "/" + "r.w=" + gameObject.transform.rotation.w; toSend.Replace(",", "."); toSend = DataEncryptor.Encrypt(toSend, EncriptKey); if (!ShowConfig) { _udp.send(toSend); } }
void Update() { if (!Input.gyro.enabled) { return; } click = !ShowConfig && _checkClick(); _reset = Input.GetMouseButton(0) && resetRect.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)); Quaternion attitude = Input.gyro.attitude; string toSend = "hand=" + (dominantHand == DominantHandType.Right ? "Right" : "Left") + "/" + "reset=" + _reset + "/" + "click=" + click + "/" + "a.x=" + attitude.x + "/" + "a.y=" + attitude.y + "/" + "a.z=" + attitude.z + "/" + "a.w=" + attitude.w; //_reset = false; toSend.Replace(",", "."); print(toSend); if (!ShowConfig) { _udp.send(toSend); } }