public ChatServer() { this.users = new ArrayList(); this.tcpServer = new TCPServer(TCP_PORT, new ExecuteCommand(Execute)); this.udpPeer = new UDPPeer(UDP_LOCAL_PORT, UDP_GROUP_IP, UDP_GROUP_PORT); }
public UDPMulticastClient(string groupIP, int groupPort, Notify notify) { // add parameter validation here Console.WriteLine("initializing UDP multicast client, group=" + groupIP + ", port=" + groupPort + "..."); this.notify = notify; // create communication components this.peer = new UDPPeer(groupPort, groupIP, groupPort); // start listener thread this.clientThread = new Thread(new ThreadStart(Run)); this.clientThread.Start(); Console.WriteLine("UDP multicast client initialized"); }
public UDPNewsServer() { Console.WriteLine("initializing server, local port=" + LOCAL_PORT + ", group IP=" + GROUP_IP + ", group port=" + GROUP_PORT + "..."); // create controls this.Text = "News Server"; this.Size = new Size(this.Size.Width, 100); Label l = new Label(); l.Text = "News:"; l.Location = new Point(10, 10); l.Size = new Size(40, l.Size.Height); this.Controls.Add(l); this.text = new TextBox(); this.text.Location = new Point(50, 10); this.text.Size = new Size(225, this.text.Size.Height); this.text.Text = "(enter news)"; this.Controls.Add(this.text); this.setButton = new Button(); this.setButton.Text = "Set"; this.setButton.Location = new Point(10, 40); this.Controls.Add(this.setButton); // add an event listener for click-event this.setButton.Click += new System.EventHandler(OnSet); // add an event listener for close-event this.Closed += new System.EventHandler(OnClosed); // create communication components this.server = new UDPPeer(LOCAL_PORT, GROUP_IP, GROUP_PORT); // start communication thread this.serverThread = new Thread(new ThreadStart(Run)); this.serverThread.Start(); Console.WriteLine("initialization complete"); }
internal UDPClientEvent(object name, UDPPeer udpPeer, UDPDataInfo udpDataInfo = null) : base(name, udpDataInfo) { this._udpPeer = udpPeer; }
/// <summary> /// Disconnect the connected UDPClient and add its IP to the blacklist</summary> /// <remarks>The <paramref name="blackListEnabled"/> has to be true for the bannishment to be effective</remarks> public void BanClient(UDPPeer peer) { udps.BanClient(peer); }
/// <summary> /// Disconnect the connected UDPPeer</summary> public void KickClient(UDPPeer peer) { udps.KickClient(peer); }
/// <summary> /// Send data through an UDPChannel to a distant user and returns an <see cref="UDPDataInfo"/> object.</summary> /// <param name='channelName'>The name of the channel you want to send your message through.</param> /// <c>It must be registered on this instance, if a channel with that name can't be found the method will throw an exception!</c> /// <remarks>You can check if the name is registered by calling <see cref="GetChannelByName"/></remarks> /// <param name="udpData">A literal object that contains the data to send</param> /// <param name="peer">A connected UDPPeer</param> public UDPDataInfo SendToClient(string channelName, object udpData, UDPPeer peer) { return(udps.SendToClient(channelName, udpData, peer)); }