//public void PacketSendHandler() //{ // while (serverInstance != null) // { // while(queuedSendPackets.Count <= 0) // { // Thread.Sleep(5); // } // foreach(KeyValuePair<Packet,NetworkPlayer> entry in queuedSendPackets) // { // SendPacket(entry.Value, entry.Key,true); // queuedSendPackets.Remove(entry.Key); // } // } //} //public void QueueSendPacket(Packet pack, NetworkPlayer player) //{ // queuedSendPackets.Add(pack, player); //} public void UDPHandler() { try { while (udpListener != null) { Packet recieved = udpListener.Recieve(); //Debug.Log("Recieved Packet: " + recieved.Key.udpEndpoint.ToString() + ", " + recieved.Value.packetType); UnityPacketHandler.instance.QueuePacket(recieved); udpListener.SendPacket(recieved, true); } } catch (System.Exception e) { if (e.ToString().Contains("ThreadAbort")) { Debug.Log("NetServer.UDPHandler has stopped."); } } }