public void UDPClient_ServerDisconnects_ClientDisconnectCallbackCalled() { //Arrange Client client = null; Client clientDisconnect = null; udpServer.Start("127.0.0.1", 0); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); udpClient.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); clientObjectTransport.OnClientDisconnect(c => clientDisconnect = c); client = clientObjectTransport.GetConnectedClients().First(); Utilities.WaitFor(ref client); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 1); //Act serverObjectTransport.Stop(); Utilities.WaitFor(ref clientDisconnect); //Assert Assert.AreEqual(client.IPAddress, "127.0.0.1"); Assert.AreEqual(clientDisconnect.IPAddress, "127.0.0.1"); Assert.AreEqual(clientDisconnect, client); Utilities.WaitFor(() => clientObjectTransport.GetConnectedClients().Count() == 0); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 0); }
public void UDPServer_WhenClientConnects_CallbackFunctionCalled() { bool connected = false; udpServer.Start("127.0.0.1", 0); udpServer.OnClientConnect(c => connected = true); udpClient.Start("127.0.0.1", udpServer.LocalPort); Utilities.WaitFor(ref connected); Assert.IsTrue(connected); }
public void UDPServerWith2Clients_Disconnect2Client_AllClientsDisconnected() { //Arrange List <Client> disconnectedClients = new List <Client>(); udpServer.Start("127.0.0.1", 0); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClients.Add(c)); udpClient.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); udpClient2.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act var allClients = serverObjectTransport.GetConnectedClients().ToArray(); serverObjectTransport.DisconnectClient(allClients); Utilities.WaitFor(() => disconnectedClients.Count == 2); //Assert Assert.AreEqual(0, serverObjectTransport.GetConnectedClients().Count()); Assert.AreEqual(2, disconnectedClients.Count()); }
public void UDPServerWith2Clients_Disconnect1Client_1ClientDisconnected() { //Arrange Client disconnectedClient = null; udpServer.Start("127.0.0.1", 0); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClient = c); udpClient.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); udpClient2 = new UDPClientChannel(); udpClient2.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act var FirstClient = serverObjectTransport.GetConnectedClients().First(); serverObjectTransport.DisconnectClient(FirstClient); Utilities.WaitFor(ref disconnectedClient); //Assert Client LastClient = serverObjectTransport.GetConnectedClients().First(); Assert.AreEqual(1, serverObjectTransport.GetConnectedClients().Count()); Assert.AreNotEqual(FirstClient.Port, LastClient.Port); }
public static Tuple <ObjectTransport, ObjectTransport> GetConnectObjectTransports() { server = new UDPServerChannel(); server.Start("127.0.0.1", 0); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(server); udpclient = new UDPClientChannel(); udpclient.Start("127.0.0.1", server.LocalPort); ObjectTransport client = TestObjectTransportFactory.CreateNewObjectTransport(udpclient); Tuple <ObjectTransport, ObjectTransport> result = new Tuple <ObjectTransport, ObjectTransport>(serverObjectTransport, client); return(result); }
public void UDPClient_ClientDisconnectsServer_ServerOnClientDisconnectCalled() { //Arrange Client disconnectedClient = null; Client connectedServer = null; udpServer.Start("127.0.0.1", 0); ObjectTransport serverObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpServer); serverObjectTransport.OnClientDisconnect(c => disconnectedClient = c); udpClient.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport = TestObjectTransportFactory.CreateNewObjectTransport(udpClient); clientObjectTransport.OnClientConnect(c => connectedServer = c); udpClient2 = new UDPClientChannel(); udpClient2.Start("127.0.0.1", udpServer.LocalPort); ObjectTransport clientObjectTransport2 = TestObjectTransportFactory.CreateNewObjectTransport(udpClient2); Utilities.WaitFor(() => serverObjectTransport.GetConnectedClients().Count() == 2); //Act //disconnect the server from the client clientObjectTransport.DisconnectClient(); Utilities.WaitFor(ref disconnectedClient); //Assert //Ensure that the client record was disconnect from the server Assert.AreEqual(1, serverObjectTransport.GetConnectedClients().Count()); //Esnure that the client who disconnected from the server was the one that we called disconect Assert.AreEqual(disconnectedClient.Port, udpClient.LocalPort); }