public void SendCharacterCreate(byte[] data) { var iPkt = new UC_CHARACTER_ADD_REQ(); iPkt.SetData(data); SysCons.LogInfo( "UC_CHARACTER_ADD_REQ Name({0}) Race({1}) Class({2}) Gender({3}) Face({4}) Hair({5}) HairColor({6}) SkinColor({7}) Blood({8})", iPkt.Name, ((CharRaces)iPkt.Race).ToString(), ((CharClasses)iPkt.Class).ToString(), ((CharGenders)iPkt.Gender).ToString(), iPkt.Face, iPkt.Hair, iPkt.HairColor, iPkt.SkinColor, iPkt.Blood ); }
internal void SendCharacterAdd(byte[] data) { //TO DO UC_CHARACTER_ADD_REQ SysCons.LogInfo("UC_CHARACTER_ADD_REQ"); UC_CHARACTER_ADD_REQ iPkt = new UC_CHARACTER_ADD_REQ(); iPkt.SetData(data); SysCons.LogInfo( "UC_CHARACTER_ADD_REQ Name({0}) Race({1}) Class({2}) Gender({3}) Face({4}) Hair({5}) HairColor({6}) SkinColor({7}) Blood({8})", iPkt.Name, ((CharRaces)iPkt.Race).ToString(), ((CharClasses)iPkt.Class).ToString(), ((CharGenders)iPkt.Gender).ToString(), iPkt.Face, iPkt.Hair, iPkt.HairColor, iPkt.SkinColor, iPkt.Blood ); //dlaczego wczesniej bylo var ? CU_CHARACTER_ADD_RES oPkt = new CU_CHARACTER_ADD_RES(); oPkt.ResultCode = (ushort)CharDB.InsertCharacter(this.AccountID, this.ServerID, iPkt.Name, iPkt.Race, iPkt.Class, iPkt.Gender, iPkt.Face, iPkt.Hair, iPkt.HairColor, iPkt.SkinColor); oPkt.charID = 1; oPkt.Name = iPkt.Name; oPkt.Race = iPkt.Race; oPkt.Class = iPkt.Class; oPkt.Gender = iPkt.Gender; oPkt.Face = iPkt.Face; oPkt.Hair = iPkt.Hair; oPkt.Gender = iPkt.Gender; oPkt.HairColor = iPkt.HairColor; oPkt.SkinColor = iPkt.SkinColor; oPkt.worldTblidx = 1; oPkt.worldId = 1; oPkt.BuildPacket(); this.Client.Send(oPkt.Data); }
public void SendCharacterCreate(byte[] data) { var iPkt = new UC_CHARACTER_ADD_REQ(); iPkt.SetData(data); SysCons.LogInfo( "UC_CHARACTER_ADD_REQ Name({0}) Race({1}) Class({2}) Gender({3})", iPkt.Name, ((CharRaces)iPkt.Race).ToString(), ((CharClasses)iPkt.Class).ToString(), ((CharGenders)iPkt.Gender).ToString() ); using (var oPkt = new CU_CHARACTER_ADD_RES()) { oPkt.ResultCode = (ushort)ResultCodes.CHARACTER_SUCCESS; oPkt.CharID = (uint)(new Random().Next()); oPkt.Race = iPkt.Race; oPkt.Class = iPkt.Class; oPkt.Gender = iPkt.Gender; oPkt.Name = iPkt.Name; oPkt.Face = iPkt.Face; oPkt.Hair = iPkt.Hair; oPkt.HairColor = iPkt.HairColor; oPkt.SkinColor = iPkt.SkinColor; oPkt.Level = 1; oPkt.WorldId = 1; oPkt.WorldTblIndex = 1; oPkt.PositionX = 2902.0f; oPkt.PositionY = 0.0f; oPkt.PositionZ = -2370.0f; oPkt.Zenny = 0; oPkt.ZennyBank = 0; oPkt.BuildCharEquipaments(oPkt.CharID); oPkt.BuildPacket(); Client.Send(oPkt.Data); } }
public void SendCharacterCreate(byte[] data) { var iPkt = new UC_CHARACTER_ADD_REQ(); iPkt.SetData(data); SysCons.LogInfo( "UC_CHARACTER_ADD_REQ Name({0}) Race({1}) Class({2}) Gender({3}) Face({4}) Hair({5}) HairColor({6}) SkinColor({7}) Blood({8})", iPkt.Name, ((CharRaces)iPkt.Race).ToString(), ((CharClasses)iPkt.Class).ToString(), ((CharGenders)iPkt.Gender).ToString(), iPkt.Face, iPkt.Hair, iPkt.HairColor, iPkt.SkinColor, iPkt.Blood ); var oPkt = new CU_CHARACTER_ADD_RES(); oPkt.ResultCode = (ushort)ResultCodes.CHARACTER_SAMENAME_EXIST; oPkt.BuildPacket(); this.Client.Send(oPkt.Data); }