// Initialize to avoid warnings.
 private void Start_UCE_Settings()
 {
     settingsVariables = FindObjectOfType <UCE_UI_SettingsVariables>().GetComponent <UCE_UI_SettingsVariables>();
     horizontal        = 0; vertical = 0;
     vertical          = horizontal;
     horizontal        = vertical;
 }
    // Grab UCE_UI_SettingsVariables and the mesh for use later.
    private void Start()
    {
        settingsVariables = FindObjectOfType <UCE_UI_Settings>().GetComponent <UCE_UI_SettingsVariables>();

        mesh = GetComponent <MeshRenderer>();

        if (mesh != null)
        {
            sprite = GetComponent <SpriteRenderer>();
        }
    }
예제 #3
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 //Loads all of our settings on start.
 private void Start()
 {
     settingsVariables = FindObjectOfType <UCE_UI_SettingsVariables>().GetComponent <UCE_UI_SettingsVariables>();
     resolutionDropdown.options.Clear();
     resolutions = Screen.resolutions;                                                       //Set current resolution to screens resolution.
     foreach (Resolution resolution in resolutions)                                          //Loop through resolution possibilities in the array.
     {
         resolutionDropdown.options.Add(new Dropdown.OptionData(resolution.ToString()));     //Populate teh dropdown with the resolution possibilities.
     }
     LoadSettings();
 }
예제 #4
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 // Grabs our settings variables.
 private void Start()
 {
     settingsVariables = FindObjectOfType <UCE_UI_SettingsVariables>().GetComponent <UCE_UI_SettingsVariables>();
 }