// -----------------------------------------------------------------------------------
    // OnClick
    // -----------------------------------------------------------------------------------
    public void OnClick()
    {
        UCE_UI_Crafting co = panel.GetComponent <UCE_UI_Crafting>();

        if (co)
        {
            co.changeCategory(category);
        }
    }
예제 #2
0
    public void UCE_OnSelect_InteractableWorkbench(UCE_InteractableWorkbench _UCE_selectedWorkbench)
    {
        UCE_selectedWorkbench = _UCE_selectedWorkbench;

        UCE_CraftingProfessionRequirement requiredProfession = getRequiredCraftingProfession();

        if (requiredProfession != null)
        {
            List <UCE_Tmpl_Recipe> recipes = new List <UCE_Tmpl_Recipe>();

            // -- filter recipes that match the workbench's profession
            // -- filter recipes that match the players recipe list
            recipes.AddRange(
                UCE_Tmpl_Recipe.dict.Values.ToList().Where(
                    x => x.requiredCraft == requiredProfession.template &&
                    UCE_recipes.Any(r => r == x.name)
                    )
                );

            if (recipes.Count > 0)
            {
                if (!_UCE_UI_Crafting)
                {
                    _UCE_UI_Crafting = FindObjectOfType <UCE_UI_Crafting>();
                }

                _UCE_UI_Crafting.Show(UCE_selectedWorkbench.gameObject, requiredProfession.template, recipes);
            }
            else
            {
                UCE_PopupShow(UCE_selectedWorkbench.nothingMessage);
            }
        }
        else
        {
            UCE_PopupShow(UCE_selectedWorkbench.nothingMessage);
        }
    }