private void OnDeath_UCE_WaveSpawnerEntity()
 {
     if (UCE_parentSpawnArea == null)
     {
         return;
     }
     UCE_parentSpawnArea.updateMemberPopulation(name.GetDeterministicHashCode(), UCE_parentWaveIndex);
     UCE_parentSpawnArea = null;
 }
예제 #2
0
 public void OnDeath_UCE_WaveSpawnerEntity()
 {
     if (UCE_parentSpawnArea == null)
     {
         return;
     }
     UCE_parentSpawnArea.updateMemberPopulation(name.GetStableHashCode(), UCE_parentWaveIndex);
     UCE_parentSpawnArea = null;
 }
    // -----------------------------------------------------------------------------------
    // Prepare
    // -----------------------------------------------------------------------------------
    public void Prepare(UCE_Area_WaveSpawner parent, int waveIndex)
    {
        parentSpawnArea = parent;
        parentSpawnWave = waveIndex;

        objects             = new List <GameObject>();
        _levelAdjustment    = levelAdjustment;
        totalObjectsSpawned = 0;
        spawned             = false;
    }