void DoSetup() { mCurrentBuildConfiguration = new BuildConfiguration(); mCurrentBuildConfiguration.Initialize(); if (!CheckOutputPath(CurrentProcess)) { return; } if (!EditorUserBuildSettings.SwitchActiveBuildTarget(CurrentProcess.mPlatform)) { throw new Exception("Could not switch to build target: " + CurrentProcess.mPlatform); } var scenes = new EditorBuildSettingsScene[CurrentProcess.mScenes.Count]; for (int i = 0; i < scenes.Length; i++) { EditorBuildSettingsScene ebss = new EditorBuildSettingsScene(CurrentProcess.mScenes[i], true); scenes[i] = ebss; } EditorBuildSettings.scenes = scenes; mPreStepWalker.Init(CurrentProcess.mPreBuildSteps, mCurrentBuildConfiguration); mPostStepWalker.Init(CurrentProcess.mPostBuildSteps, mCurrentBuildConfiguration); mCurrentState = UBSState.preSteps; Save(); }
public void Cancel() { mCurrentState = UBSState.aborted; mPreStepWalker.Clear(); mPostStepWalker.Clear(); Save(); }
void NextBuild() { if (mCurrentBuildProcessIndex >= mSelectedProcesses.Count) { mCurrentState = UBSState.done; Save(); } else { mCurrentState = UBSState.setup; Save(); } }
void OnBuildDone() { if (mBuildAndRun) { mCurrentState = UBSState.done; Save(); } else { mCurrentState = UBSState.postSteps; Save(); } }
void DoPreSteps() { mPreStepWalker.MoveNext(); if (mCurrentState == UBSState.aborted) { return; } if (mPreStepWalker.IsDone()) { mCurrentState = UBSState.building; } Save(); }
void DoPostSteps() { mPostStepWalker.MoveNext(); if (mCurrentState == UBSState.aborted) { return; } if (mPostStepWalker.IsDone()) { mCurrentState = UBSState.invalid; mCurrentBuildProcessIndex++; } Save(); }
void OnBuildDone() { mCurrentState = UBSState.postSteps; Save(); }