예제 #1
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    // UBB汇总
    public void PropertyUBB()
    {
        #region 冷却[冷却_类型数值(技能或装备)=冷却ID]
        UBB.AddReplacementEx(@"\[CD(\d)=(\d+)\]", CD_Callbak, true);
        #endregion 冷却1[冷却=系数]


        #region 充能固定血量[CHP=系数]
        UBB.AddReplacementEx(@"\[CHP=(?<CHP>.+?)]", CHP);
        #endregion 充能固定血量[CHP=系数]

        #region 充能固定蓝量[CMP=系数]
        UBB.AddReplacementEx(@"\[CMP=(?<CMP>.+?)]", CMP);
        #endregion 充能固定蓝量[CMP=系数]

        #region 充能固定物攻[CPA=系数]
        UBB.AddReplacementEx(@"\[CPA=(?<CPA>.+?)]", CPA);
        #endregion 充能固定物攻 [CPA=系数]

        #region 充能固定法强[CMA=系数]
        UBB.AddReplacementEx(@"\[CMA=(?<CMA>.+?)]", CMA);
        #endregion 充能固定法强 [CMA=系数]

        #region 充能固定物防[CPD=系数]
        UBB.AddReplacementEx(@"\[CPD=(?<CPD>.+?)]", CPD);
        #endregion 充能固定物防[CPD=系数]

        #region 充能固定法防[CMD=系数]
        UBB.AddReplacementEx(@"\[CMD=(?<CMD>.+?)]", CMD);
        #endregion 充能固定法防[CMD=系数]

        #region 充能固定移动[CSD=系数]
        UBB.AddReplacementEx(@"\[CSD=(?<CSD>.+?)]", CSD);
        #endregion 充能固定移动[CSD=系数]

        #region 充能固定攻速[CPASD=系数]
        UBB.AddReplacementEx(@"\[CPASD=(?<CPASD>.+?)]", CPASD);
        #endregion 充能固定攻速[CPASD=系数]

        #region 充能固定暴击[CCRC=系数]
        UBB.AddReplacementEx(@"\[CCRC=(?<CCRC>.+?)]", CCRC);
        #endregion 充能固定暴击 [CCRC=系数]

        #region 充能固定回血[CHPRY=系数]
        UBB.AddReplacementEx(@"\[CHPRY=(?<CHPRY>.+?)]", CHPRY);
        #endregion 充能固定回血[CHPRY=系数]

        #region 充能固定回魔[CMPRY=系数]
        UBB.AddReplacementEx(@"\[CMPRY=(?<CMPRY>.+?)]", CMPRY);
        #endregion 充能固定回魔[CMPRY=系数]

        #region 充能百分比血量[PHP=系数]
        UBB.AddReplacementEx(@"\[PHP=(?<PHP>.+?)]", PHP);
        #endregion 充能百分比血量[PHP=系数]

        #region 充能百分比蓝量[PMP=系数]
        UBB.AddReplacementEx(@"\[PMP=(?<PMP>.+?)]", PMP);
        #endregion 充能百分比蓝量[PMP=系数]

        #region 充能百分比物攻[PPA=系数]
        UBB.AddReplacementEx(@"\[PPA=(?<PPA>.+?)]", PPA);
        #endregion 充能百分比物攻 [PPA=系数]

        #region 充能百分比法强[PMA=系数]
        UBB.AddReplacementEx(@"\[PMA=(?<PMA>.+?)]", PMA);
        #endregion 充能百分比法强 [PMA=系数]

        #region 充能百分比物防[PPD=系数]
        UBB.AddReplacementEx(@"\[PPD=(?<PPD>.+?)]", PPD);
        #endregion 充能百分比物防[PPD=系数]

        #region 充能百分比法防[PMD=系数]
        UBB.AddReplacementEx(@"\[PMD=(?<PMD>.+?)]", PMD);
        #endregion 充能百分比法防[PMD=系数]

        #region 充能百分比移动[PSD=系数]
        UBB.AddReplacementEx(@"\[PSD=(?<PSD>.+?)]", PSD);
        #endregion 充能百分比移动[PSD=系数]

        #region 充能百分比攻速[PPASD=系数]
        UBB.AddReplacementEx(@"\[PPASD=(?<PPASD>.+?)]", PPASD);
        #endregion 充能百分比攻速[PPASD=系数]

        #region 充能百分比暴击[PCRC=系数]
        UBB.AddReplacementEx(@"\[PRP=(?<PRP>.+?)]", PCRC);
        #endregion 充能百分比暴击 [PCRC=系数]

        #region 充能百分比回血[PHPRY=系数]
        UBB.AddReplacementEx(@"\[PHPRY=(?<PHPRY>.+?)]", PHPRY);
        #endregion 充能百分比回血[PHPRY=系数]

        #region 充能百分比回魔[PMPRY=系数]
        UBB.AddReplacementEx(@"\[PMPRY=(?<PMPRY>.+?)]", PMPRY);
        #endregion 充能百分比回魔[PMPRY=系数]

        #region 充能层数[CCOUNT=系数]
        UBB.AddReplacementEx(@"\[CCOUNT=(?<CCOUNT>.+?)]", CCOUNT);
        #endregion 充能层数[CCOUNT=系数]

        #region 物防特殊公式1减伤攻击[PDFA1=系数]
        UBB.AddReplacementEx(@"\[PDFA1=(?<PDFA1>.+?)]", PDFA1);
        #endregion 物防特殊公式[PDFA1=系数]

        #region 魔防特殊公式1减伤攻击[MDFA1=系数]
        UBB.AddReplacementEx(@"\[MDFA1=(?<MDFA1>.+?)]", MDFA1);
        #endregion 魔防特殊1公式[MDFA1=系数]

        return;
    }