// UBB汇总 public void PropertyUBB() { #region 冷却[冷却_类型数值(技能或装备)=冷却ID] UBB.AddReplacementEx(@"\[CD(\d)=(\d+)\]", CD_Callbak, true); #endregion 冷却1[冷却=系数] #region 充能固定血量[CHP=系数] UBB.AddReplacementEx(@"\[CHP=(?<CHP>.+?)]", CHP); #endregion 充能固定血量[CHP=系数] #region 充能固定蓝量[CMP=系数] UBB.AddReplacementEx(@"\[CMP=(?<CMP>.+?)]", CMP); #endregion 充能固定蓝量[CMP=系数] #region 充能固定物攻[CPA=系数] UBB.AddReplacementEx(@"\[CPA=(?<CPA>.+?)]", CPA); #endregion 充能固定物攻 [CPA=系数] #region 充能固定法强[CMA=系数] UBB.AddReplacementEx(@"\[CMA=(?<CMA>.+?)]", CMA); #endregion 充能固定法强 [CMA=系数] #region 充能固定物防[CPD=系数] UBB.AddReplacementEx(@"\[CPD=(?<CPD>.+?)]", CPD); #endregion 充能固定物防[CPD=系数] #region 充能固定法防[CMD=系数] UBB.AddReplacementEx(@"\[CMD=(?<CMD>.+?)]", CMD); #endregion 充能固定法防[CMD=系数] #region 充能固定移动[CSD=系数] UBB.AddReplacementEx(@"\[CSD=(?<CSD>.+?)]", CSD); #endregion 充能固定移动[CSD=系数] #region 充能固定攻速[CPASD=系数] UBB.AddReplacementEx(@"\[CPASD=(?<CPASD>.+?)]", CPASD); #endregion 充能固定攻速[CPASD=系数] #region 充能固定暴击[CCRC=系数] UBB.AddReplacementEx(@"\[CCRC=(?<CCRC>.+?)]", CCRC); #endregion 充能固定暴击 [CCRC=系数] #region 充能固定回血[CHPRY=系数] UBB.AddReplacementEx(@"\[CHPRY=(?<CHPRY>.+?)]", CHPRY); #endregion 充能固定回血[CHPRY=系数] #region 充能固定回魔[CMPRY=系数] UBB.AddReplacementEx(@"\[CMPRY=(?<CMPRY>.+?)]", CMPRY); #endregion 充能固定回魔[CMPRY=系数] #region 充能百分比血量[PHP=系数] UBB.AddReplacementEx(@"\[PHP=(?<PHP>.+?)]", PHP); #endregion 充能百分比血量[PHP=系数] #region 充能百分比蓝量[PMP=系数] UBB.AddReplacementEx(@"\[PMP=(?<PMP>.+?)]", PMP); #endregion 充能百分比蓝量[PMP=系数] #region 充能百分比物攻[PPA=系数] UBB.AddReplacementEx(@"\[PPA=(?<PPA>.+?)]", PPA); #endregion 充能百分比物攻 [PPA=系数] #region 充能百分比法强[PMA=系数] UBB.AddReplacementEx(@"\[PMA=(?<PMA>.+?)]", PMA); #endregion 充能百分比法强 [PMA=系数] #region 充能百分比物防[PPD=系数] UBB.AddReplacementEx(@"\[PPD=(?<PPD>.+?)]", PPD); #endregion 充能百分比物防[PPD=系数] #region 充能百分比法防[PMD=系数] UBB.AddReplacementEx(@"\[PMD=(?<PMD>.+?)]", PMD); #endregion 充能百分比法防[PMD=系数] #region 充能百分比移动[PSD=系数] UBB.AddReplacementEx(@"\[PSD=(?<PSD>.+?)]", PSD); #endregion 充能百分比移动[PSD=系数] #region 充能百分比攻速[PPASD=系数] UBB.AddReplacementEx(@"\[PPASD=(?<PPASD>.+?)]", PPASD); #endregion 充能百分比攻速[PPASD=系数] #region 充能百分比暴击[PCRC=系数] UBB.AddReplacementEx(@"\[PRP=(?<PRP>.+?)]", PCRC); #endregion 充能百分比暴击 [PCRC=系数] #region 充能百分比回血[PHPRY=系数] UBB.AddReplacementEx(@"\[PHPRY=(?<PHPRY>.+?)]", PHPRY); #endregion 充能百分比回血[PHPRY=系数] #region 充能百分比回魔[PMPRY=系数] UBB.AddReplacementEx(@"\[PMPRY=(?<PMPRY>.+?)]", PMPRY); #endregion 充能百分比回魔[PMPRY=系数] #region 充能层数[CCOUNT=系数] UBB.AddReplacementEx(@"\[CCOUNT=(?<CCOUNT>.+?)]", CCOUNT); #endregion 充能层数[CCOUNT=系数] #region 物防特殊公式1减伤攻击[PDFA1=系数] UBB.AddReplacementEx(@"\[PDFA1=(?<PDFA1>.+?)]", PDFA1); #endregion 物防特殊公式[PDFA1=系数] #region 魔防特殊公式1减伤攻击[MDFA1=系数] UBB.AddReplacementEx(@"\[MDFA1=(?<MDFA1>.+?)]", MDFA1); #endregion 魔防特殊1公式[MDFA1=系数] return; }