public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); field.fieldType = FieldType.BinaryType; var sprite = (value as Sprite); if (packer == null) { #if UNITY_EDITOR var oldReadable = TextureSerializerHelper.PrepareForEncode(sprite.texture); var bytes = sprite.texture.EncodeToPNG(); TextureSerializerHelper.CompleteEncoding(sprite.texture, oldReadable); field.data = System.Convert.ToBase64String(bytes); #endif } else { var data = new Data(); data.spriteRect = sprite.rect; data.spritePivot = sprite.pivot; data.spritePixelsPerUnit = sprite.pixelsPerUnit; data.spriteExtrude = 0u; data.spriteMeshType = SpriteMeshType.FullRect; data.spriteBorder = sprite.border; field.fields = packer.Serialize(data, serializers); } }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var data = new Data(); var tr = value as AnimationCurve; data.keys = tr.keys; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var tr = value as Transform; var data = new Data(); data.position = tr.localPosition; data.rotation = tr.localEulerAngles; data.scale = tr.localScale; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var tr = value as RectOffset; var data = new Data(); data.x = tr.left; data.y = tr.right; data.z = tr.top; data.w = tr.bottom; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var v = (Gradient)value; var data = new Data(); #if UNITY_5_5_OR_NEWER data.mode = v.mode; #endif data.colorKeys = v.colorKeys; data.alphaKeys = v.alphaKeys; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var animator = value as Animator; var data = new Data(); data.avatar = animator.avatar; data.runtimeAnimatorController = animator.runtimeAnimatorController; data.cullingMode = animator.cullingMode; data.updateMode = animator.updateMode; data.applyRootMotion = animator.applyRootMotion; data.linearVelocityBlending = animator.linearVelocityBlending; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var tr = value as RectTransform; var data = new Data(); data.position = tr.localPosition; data.rotation = tr.localEulerAngles; data.scale = tr.localScale; data.anchoredPosition = tr.anchoredPosition; data.anchorMax = tr.anchorMin; data.anchorMin = tr.anchorMax; data.sizeDelta = tr.sizeDelta; data.pivot = tr.pivot; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); field.fieldType = FieldType.BinaryType; if (packer == null) { var bytes = MeshSerializerHelper.WriteMesh(value as Mesh, saveTangents: true); if (bytes != null) { field.data = System.Convert.ToBase64String(bytes); } } else { var data = new Data(); field.fields = packer.Serialize(data, serializers); } }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var data = new Data(); var tr = (UnityEngine.ParticleSystem.MinMaxGradient)value; data.mode = tr.mode; #if UNITY_5_5_OR_NEWER data.color = tr.color; #endif data.colorMin = tr.colorMin; data.colorMax = tr.colorMax; #if UNITY_5_5_OR_NEWER data.gradient = tr.gradient; #endif data.gradientMin = tr.gradientMin; data.gradientMax = tr.gradientMax; field.fields = packer.Serialize(data, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); field.fieldType = FieldType.BinaryType; if (packer == null) { #if UNITY_EDITOR var oldReadable = TextureSerializerHelper.PrepareForEncode(value as Texture); var texture = (value as Texture2D); var bytes = texture.EncodeToPNG(); TextureSerializerHelper.CompleteEncoding(texture, oldReadable); field.data = System.Convert.ToBase64String(bytes); #endif } else { var data = new Data(); field.fields = packer.Serialize(data, serializers); } }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); field.fields = packer.Serialize(value, serializers); }
public void Serialize(UABPacker packer, UABField field, ref object value, List <ISerializer> serializers) { field.serializatorId = this.GetId(); var ps = value as ParticleSystem; var data = new Data(); #if UNITY_5_5_OR_NEWER data.useAutoRandomSeed = ps.useAutoRandomSeed; if (data.useAutoRandomSeed == false) { data.randomSeed = ps.randomSeed; } else { data.randomSeed = 0; } #endif #if UNITY_5_5_OR_NEWER data.main = UABUtils.CopyFromParticleSystemModule(ps.main, data.main); { data.emission.data = UABUtils.CopyFromParticleSystemModule(ps.emission, data.emission.data); var bursts = new UnityEngine.ParticleSystem.Burst[ps.emission.burstCount]; ps.emission.GetBursts(bursts); data.emission.bursts = new Data.EmissionModule.Burst[bursts.Length]; for (int i = 0; i < bursts.Length; ++i) { data.emission.bursts[i] = new Data.EmissionModule.Burst(); UABUtils.CopyFromParticleSystemModule(bursts[i], data.emission.bursts[i]); } } #endif data.shape = UABUtils.CopyFromParticleSystemModule(ps.shape, data.shape); data.velocityOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.velocityOverLifetime, data.velocityOverLifetime); data.limitVelocityOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.limitVelocityOverLifetime, data.limitVelocityOverLifetime); data.inheritVelocity = UABUtils.CopyFromParticleSystemModule(ps.inheritVelocity, data.inheritVelocity); data.forceOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.forceOverLifetime, data.forceOverLifetime); data.colorOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.colorOverLifetime, data.colorOverLifetime); data.colorOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.colorOverLifetime, data.colorOverLifetime); data.sizeOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.sizeOverLifetime, data.sizeOverLifetime); data.sizeBySpeed = UABUtils.CopyFromParticleSystemModule(ps.sizeBySpeed, data.sizeBySpeed); data.rotationOverLifetime = UABUtils.CopyFromParticleSystemModule(ps.rotationOverLifetime, data.rotationOverLifetime); data.rotationBySpeed = UABUtils.CopyFromParticleSystemModule(ps.rotationBySpeed, data.rotationBySpeed); data.externalForces = UABUtils.CopyFromParticleSystemModule(ps.externalForces, data.externalForces); data.rotationBySpeed = UABUtils.CopyFromParticleSystemModule(ps.rotationBySpeed, data.rotationBySpeed); #if UNITY_5_5_OR_NEWER data.noise = UABUtils.CopyFromParticleSystemModule(ps.noise, data.noise); #endif data.collision = UABUtils.CopyFromParticleSystemModule(ps.collision, data.collision); #if UNITY_5_5_OR_NEWER data.trigger = UABUtils.CopyFromParticleSystemModule(ps.trigger, data.trigger); { data.subEmitters.data = UABUtils.CopyFromParticleSystemModule(ps.subEmitters, data.subEmitters.data); data.subEmitters.subEmitters = new ParticleSystem[ps.subEmitters.subEmittersCount]; data.subEmitters.properties = new ParticleSystemSubEmitterProperties[ps.subEmitters.subEmittersCount]; data.subEmitters.types = new ParticleSystemSubEmitterType[ps.subEmitters.subEmittersCount]; for (int i = 0; i < ps.subEmitters.subEmittersCount; ++i) { data.subEmitters.subEmitters[i] = ps.subEmitters.GetSubEmitterSystem(i); data.subEmitters.properties[i] = ps.subEmitters.GetSubEmitterProperties(i); data.subEmitters.types[i] = ps.subEmitters.GetSubEmitterType(i); } } #endif data.textureSheetAnimation = UABUtils.CopyFromParticleSystemModule(ps.textureSheetAnimation, data.textureSheetAnimation); #if UNITY_5_5_OR_NEWER data.lights = UABUtils.CopyFromParticleSystemModule(ps.lights, data.lights); data.trails = UABUtils.CopyFromParticleSystemModule(ps.trails, data.trails); #endif field.fields = packer.Serialize(data, serializers); }