static int _m_LoadAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1); { string assetPath = LuaAPI.lua_tostring(L, 2); System.Type type = (System.Type)translator.GetObject(L, 3, typeof(System.Type)); UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.LoadAsset(assetPath, type); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { U3DUtility.ResManager __cl_gen_ret = new U3DUtility.ResManager(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to U3DUtility.ResManager constructor!")); }
static int _m_CleanAllAsset(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.CleanAllAsset( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_GetLuaBytes(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1); { string name = LuaAPI.lua_tostring(L, 2); byte[] __cl_gen_ret = __cl_gen_to_be_invoked.GetLuaBytes(name); LuaAPI.lua_pushstring(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }