예제 #1
0
        static int _m_LoadAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1);



                {
                    string      assetPath = LuaAPI.lua_tostring(L, 2);
                    System.Type type      = (System.Type)translator.GetObject(L, 3, typeof(System.Type));

                    UnityEngine.Object __cl_gen_ret = __cl_gen_to_be_invoked.LoadAsset(assetPath, type);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    U3DUtility.ResManager __cl_gen_ret = new U3DUtility.ResManager();
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to U3DUtility.ResManager constructor!"));
        }
예제 #3
0
        static int _m_CleanAllAsset(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.CleanAllAsset(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
예제 #4
0
        static int _m_GetLuaBytes(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                U3DUtility.ResManager __cl_gen_to_be_invoked = (U3DUtility.ResManager)translator.FastGetCSObj(L, 1);



                {
                    string name = LuaAPI.lua_tostring(L, 2);

                    byte[] __cl_gen_ret = __cl_gen_to_be_invoked.GetLuaBytes(name);
                    LuaAPI.lua_pushstring(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }