public SubtitleUserInterfaceBase()
 {
     this._FontName  = "Arial";
     this._FontSize  = 16;
     this._FontColor = U::UnityEngine.Color.white;
 }
예제 #2
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 public FontColorChangedEventArgs(U::UnityEngine.Color color)
 {
     this._FontColor = color;
 }
예제 #3
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 private void SetTextColor(Text text, Color color)
 {
     text.color = color;
 }