void UpdateText() { stringTextMesh.text = Kanzi; alphabetTextMesh.text = "<color=red>" + ts.GetInputedKey() + "</color>" + ts.GetRestKey(); }
void UpdateText() { InputStringTextMesh.text = "<color=red>" + ts.GetInputedString() + "</color>" + ts.GetRestString(); AlphabetTextMesh.text = "<color=red>" + ts.GetInputedKey() + "</color>" + ts.GetRestKey(); }