public static void serialize(Utils.Objects.Packet sender, Types.context.FriendInformations friend) { sender.WriteShort((short)friend.ProtocolID); friend.serialize(sender); }
public static void serialize(Utils.Objects.Packet sender, Types.game.friend.FriendInformations updated) { sender.WriteShort((short)updated.ProtocolID); updated.serialize(sender); }