public GameContextSummonsInformation(Types.SpawnInformation spawnInformation, sbyte wave, Types.EntityLook look, Types.GameFightMinimalStats stats, Types.GameContextBasicSpawnInformation[] summons) { this.spawnInformation = spawnInformation; this.wave = wave; this.look = look; this.stats = stats; this.summons = summons; }
public virtual void Deserialize(IDataReader reader) { spawnInformation = ProtocolTypeManager.GetInstance <Types.SpawnInformation>(reader.ReadUShort()); spawnInformation.Deserialize(reader); wave = reader.ReadSbyte(); look = new Types.EntityLook(); look.Deserialize(reader); stats = ProtocolTypeManager.GetInstance <Types.GameFightMinimalStats>(reader.ReadUShort()); stats.Deserialize(reader); var limit = (ushort)reader.ReadUShort(); summons = new Types.GameContextBasicSpawnInformation[limit]; for (int i = 0; i < limit; i++) { summons[i] = ProtocolTypeManager.GetInstance <Types.GameContextBasicSpawnInformation>(reader.ReadUShort()); summons[i].Deserialize(reader); } }