public override void Deserialize(IDataReader reader)
 {
     var limit = reader.ReadUShort();
     dispositions = new Types.IdentifiedEntityDispositionInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          dispositions[i] = new Types.IdentifiedEntityDispositionInformations();
          dispositions[i].Deserialize(reader);
     }
 }
예제 #2
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        public override void Deserialize(BigEndianReader reader)
        {
            var limit = reader.ReadUShort();

            dispositions = new Types.IdentifiedEntityDispositionInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                dispositions[i] = new Types.IdentifiedEntityDispositionInformations();
                dispositions[i].Deserialize(reader);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            var dispositions_ = new Types.IdentifiedEntityDispositionInformations[2];

            for (int i = 0; i < 2; i++)
            {
                dispositions_[i] = new Types.IdentifiedEntityDispositionInformations();
                dispositions_[i].Deserialize(reader);
            }
            dispositions = dispositions_;
        }
예제 #4
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        public override void Deserialize(IDataReader reader)
        {
            var limit         = reader.ReadUShort();
            var dispositions_ = new Types.IdentifiedEntityDispositionInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                dispositions_[i] = Types.ProtocolTypeManager.GetInstance <Types.IdentifiedEntityDispositionInformations>(reader.ReadShort());
                dispositions_[i].Deserialize(reader);
            }
            dispositions = dispositions_;
        }
예제 #5
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 public override void Deserialize(IDataReader reader)
 {
     disposition = new Types.IdentifiedEntityDispositionInformations();
     disposition.Deserialize(reader);
 }
예제 #6
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 public GameEntityDispositionMessage(Types.IdentifiedEntityDispositionInformations disposition)
 {
     this.disposition = disposition;
 }
 public override void Deserialize(IDataReader reader)
 {
     disposition = new Types.IdentifiedEntityDispositionInformations();
     disposition.Deserialize(reader);
 }
 public GameEntityDispositionMessage(Types.IdentifiedEntityDispositionInformations disposition)
 {
     this.disposition = disposition;
 }