public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); dispositions = new Types.IdentifiedEntityDispositionInformations[limit]; for (int i = 0; i < limit; i++) { dispositions[i] = new Types.IdentifiedEntityDispositionInformations(); dispositions[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { var limit = reader.ReadUShort(); dispositions = new Types.IdentifiedEntityDispositionInformations[limit]; for (int i = 0; i < limit; i++) { dispositions[i] = new Types.IdentifiedEntityDispositionInformations(); dispositions[i].Deserialize(reader); } }
public override void Deserialize(IDataReader reader) { var dispositions_ = new Types.IdentifiedEntityDispositionInformations[2]; for (int i = 0; i < 2; i++) { dispositions_[i] = new Types.IdentifiedEntityDispositionInformations(); dispositions_[i].Deserialize(reader); } dispositions = dispositions_; }
public override void Deserialize(IDataReader reader) { var limit = reader.ReadUShort(); var dispositions_ = new Types.IdentifiedEntityDispositionInformations[limit]; for (int i = 0; i < limit; i++) { dispositions_[i] = Types.ProtocolTypeManager.GetInstance <Types.IdentifiedEntityDispositionInformations>(reader.ReadShort()); dispositions_[i].Deserialize(reader); } dispositions = dispositions_; }
public override void Deserialize(IDataReader reader) { disposition = new Types.IdentifiedEntityDispositionInformations(); disposition.Deserialize(reader); }
public GameEntityDispositionMessage(Types.IdentifiedEntityDispositionInformations disposition) { this.disposition = disposition; }