public void SetHeaderHeight(Vector2 data) { float deltaY = Mathf.Min(m_ScrollRect.content.localPosition.y, 0); rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, initHeight - deltaY); float force = deltaY / -1500; m_ForceField.force = Mathf.Min(force, 0.2f); if (deltaY < m_ThresholdReturn) { if (!m_IsReturn) { m_IsReturn = true; m_HeaderText.GetComponent <Text>().text = m_TitleReturn; m_HeaderText.Play(); m_ReturnButton.GetComponent <RectTransform>().DOAnchorPos(showReturnButtonPosition, 0.2f, true).SetEase(Ease.OutBack); m_HamburgerButton.GetComponent <RectTransform>().DOAnchorPos(hideHamburgerButtonPosition, 0.2f, true).SetEase(Ease.OutBack); } } else { if (m_IsReturn) { m_IsReturn = false; m_HeaderText.GetComponent <Text>().text = m_TitleDefault; m_HeaderText.Play(); m_ReturnButton.GetComponent <RectTransform>().DOAnchorPos(hideReturnButtonPosition, 0.2f, true).SetEase(Ease.OutBack); m_HamburgerButton.GetComponent <RectTransform>().DOAnchorPos(showHamburgerButtonPosition, 0.2f, true).SetEase(Ease.OutBack); } } }
public void OnPanelCount(int addCount) { count += addCount; valueTextBox.text = string.Format("×{0}", count); IsVisible(); typefaceAnimator.Play(); }
private void Start() { typefaceAnim.onComplete.AddListener(() => { // 次のtextが存在する場合 if (displayScript.IndexOf(textBox.text) + 1 < displayScript.Count) { textBox.text = displayScript[displayScript.IndexOf(textBox.text) + 1]; typefaceAnim.Play(); } else { // call event WorldStateMachine.Instance.SetStateMachine(WorldStateMachine.States.State.InTheGame); transform.parent.gameObject.SetActive(false); } }); }
IEnumerator DefenceCoroutine(int damage) { m_HP -= damage; float percentage = (float)m_HP / (float)m_Data.hp; yield return(new WaitForSeconds(0.2f)); m_DamageText.gameObject.SetActive(true); m_DamageText.GetComponent <Text>().text = damage.ToString(); m_DamageText.Play(); Sequence sequence = DOTween.Sequence(); sequence.Append(rectTransform.DOAnchorPos(defaultPosition + stepDistance, 0.05f, true).SetEase(Ease.OutQuad)); sequence.Append(rectTransform.DOAnchorPos(defaultPosition, 0.2f, true).SetEase(Ease.OutElastic)); yield return(new WaitForSeconds(0.1f)); SendMessage("SetSliderValue", percentage); yield return(new WaitForSeconds(0.6f)); m_DamageText.gameObject.SetActive(false); // エネミーがやられた場合 if (m_HP <= 0 && characterType == CharacterType.Enemy) { endBattle.Invoke(); var image = GetComponent <Image>(); yield return(new WaitForSeconds(0.2f)); image.enabled = false; yield return(new WaitForSeconds(0.05f)); image.enabled = true; yield return(new WaitForSeconds(0.05f)); image.enabled = false; yield return(new WaitForSeconds(0.05f)); image.enabled = true; yield return(new WaitForSeconds(0.05f)); image.enabled = false; } }
//左右のスクロールから戻るアニメーションを行い、新しいStateを返す public Card.State GetNextStateAfterAnimation() { Card.State result = m_CurrentState; float duration = 0.4f; float targetX = 0; m_currentHorizontalScrollMode = HorizontalScrollMode.Non; switch (m_CurrentState) { case State.Defection: //閾値以上のドラッグかつメンバーがマックスに到達していなければカードがアクティブになる if (m_Body.rectTransform.anchoredPosition.x > m_ThresholdHorizontal) { targetX = m_ThresholdHorizontal; result = SetJoin(); } else { targetX = 0; result = SetDefection(); } break; case State.Join: targetX = 0; result = SetDefection(); break; } //トゥイーンアニメーション m_Body.transform.DOLocalMoveX(targetX, duration, true).SetEase(Ease.OutBack); //テキストが揺れる m_NameText.Play(); return(result); }
public void PlayText(string text) { buffTextBox.text = text; buffTextBox.color = Color.white; typeFaceAnimator.Play(); }
void TextAnimation() { titleText.Play(); titleText.onComplete.AddListener(() => buttonText.Play()); buttonText.onComplete.AddListener(() => button.interactable = true); }